
Deliver Us, Brother
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Your maker has not returned from the island of Lithon. Lead your fellow factotums to freedom by sailing across the Lapidarean Channel from Rodnokos to Phiatho.
Deliver Us, Brother is a combination stealth-lite game and text based narrative adventure, where your choices matter and you can either succeed or fail to deliver your precious cargo. Talk your way past the sentries and onto the island of Phiatho, or slip past and avoid them altogether - just mind the rocks, they'll sink your ship.
I highly recommend you play through Unity Play or itch, as the embed is iffy.
Controls: W - Move, A/S - Rotate (only while moving), Esc for the pause menu.
The game is best played in full screen accessed by the WebGL player or by scrolling to the bottom right of the embed.
When not in full screen mode, you can exit the game via the white X in the top right corner of the screen (Unity only).
Audio: I added low ambient ocean sounds (essentially white noise), which can be muted/unmuted through the Unity WebGL player. The audio is not my own, it is Oregon Coast Ocean by deadrobotmusic, downloaded from freesound. I did minor editing to remove a noisy section in Waveform.
Font: GarineldoSC, an OFL font created by gluk and downloaded from fontspace. Several of gluk’s fonts are also very good, and this one is exactly what I envisioned for this game. I recommend checking them out.
Basecode Notes:
The dialogue and subtle reputation system featured in this game is something I coded from scratch (without following guides etc) over the course of the last month as I practiced and prepared to participate in LD53. All of the dialogue was written in Excel for csv formatting (and was written during the jam of course).
I use the new Unity Input System, and arranged my Input Controller script based on a tutorial by the Youtube channel NowWeWake, someone who isn’t a Youtuber but posted a handful of very good Unity tutorials during lockdown.
Spotlight detection by sentries is based directly from a coding tutorial by Youtuber Sebastian Lague. Only that method is copied and then adapted from his Stealth Minigame Tutorial.
I didn't use any AI or other assets besides those mentioned above to make this game. It was quite a learning experience!
If you find any bugs :frowning: comment and let me know and I'll fix them and post the changelog here.
Please also comment with your thoughts and feedback! I only started learning game dev and coding in January, so I'm here to learn as much as I can, alongside making and playing games :smiley:
Deliver Us, Brother is a combination stealth-lite game and text based narrative adventure, where your choices matter and you can either succeed or fail to deliver your precious cargo. Talk your way past the sentries and onto the island of Phiatho, or slip past and avoid them altogether - just mind the rocks, they'll sink your ship.
I highly recommend you play through Unity Play or itch, as the embed is iffy.
Controls: W - Move, A/S - Rotate (only while moving), Esc for the pause menu.
The game is best played in full screen accessed by the WebGL player or by scrolling to the bottom right of the embed.
When not in full screen mode, you can exit the game via the white X in the top right corner of the screen (Unity only).
Audio: I added low ambient ocean sounds (essentially white noise), which can be muted/unmuted through the Unity WebGL player. The audio is not my own, it is Oregon Coast Ocean by deadrobotmusic, downloaded from freesound. I did minor editing to remove a noisy section in Waveform.
Font: GarineldoSC, an OFL font created by gluk and downloaded from fontspace. Several of gluk’s fonts are also very good, and this one is exactly what I envisioned for this game. I recommend checking them out.
Basecode Notes:
The dialogue and subtle reputation system featured in this game is something I coded from scratch (without following guides etc) over the course of the last month as I practiced and prepared to participate in LD53. All of the dialogue was written in Excel for csv formatting (and was written during the jam of course).
I use the new Unity Input System, and arranged my Input Controller script based on a tutorial by the Youtube channel NowWeWake, someone who isn’t a Youtuber but posted a handful of very good Unity tutorials during lockdown.
Spotlight detection by sentries is based directly from a coding tutorial by Youtuber Sebastian Lague. Only that method is copied and then adapted from his Stealth Minigame Tutorial.
I didn't use any AI or other assets besides those mentioned above to make this game. It was quite a learning experience!
If you find any bugs :frowning: comment and let me know and I'll fix them and post the changelog here.
Please also comment with your thoughts and feedback! I only started learning game dev and coding in January, so I'm here to learn as much as I can, alongside making and playing games :smiley: