
Ludum Dare #53compo
Delivery
The game was made during ludum dare 53 solo, with the theme of delivery. You therefore embody a postal worker from hell, who must do his job as well as possible in order not to lose it.For this you must collect the parcels that arrive, scan them to see what they contain and distribute them if possible.
Otherwise you can store them while waiting to find someone.
The game was made with the Unity engine, the sounds with Bosca Ceoil and Bfxr.
Unfortunately I discovered that my little test of HDRP, will not be without consequence, because I did not know that it was impossible to release the project on the Web, therefore only the Windows version is playable, (Unless you want all in pink) :)
Comments6


LDJam user 2588501 May 2023, 17:52
nice! ^^ this is a lot harder than I first thought it was going to be haha, I have 20 diamonds but everyone just wants bones :sob:

LDJam user 3366761 May 2023, 18:32
this was pretty fun, got A LOT of bones, and kept loosing packages over the edge, or accidentally giving them to the wrong person due to the fluidity of the controls, with some fine tuning this would be a excellent base for commercial game I think.

LDJam user 3036241 May 2023, 23:27
I liked this one a lot! Frantic at first, but through trial and error I slowly figured it out.
Obviously it was made in a strict time limit too, so I feel bad complaining about the controls- a bit more polish on the controls and movement, and it could be great:)
Obviously it was made in a strict time limit too, so I feel bad complaining about the controls- a bit more polish on the controls and movement, and it could be great:)

LDJam user 2828706 May 2023, 10:31
Sorry bro, but the game would not run on my box. The music starts then it dies

LDJam user 2806248 May 2023, 14:20
Cool idea! Nice job!


I do think it would be better to focus on other areas of polish; however, since the collision detection of the player feels really spotty at some moments, which I think matters more since players will be focusing on delivering the packages and sorting them. (I also found out you can just walk out of hell, on accident :P) I also think another good area of polish would be the player's movement, since it doesn't really feel as snappy as it could be. It feels like you're delivering packages on ice, which I think takes away from the important part of the game loop.
I do love the package scanner feature! It adds more depth than just picking up and sorting packages. Maybe you could also add more tools like that like a "parcel repackager", or a "fragile shelf", which could add more nuance to the game loop!
Overall, good job on the game!