deLIVERY
Hark, friends, Thyn crafty skills are in demand! Convey your liveries to the nobles of this delightful hamlet!
But m'lords and m'ladies, take care not to bring the wrong order. This hamlet is full of harsh heads who hate each other's heraldries.
But m'lords and m'ladies, take care not to bring the wrong order. This hamlet is full of harsh heads who hate each other's heraldries.



Comments41
The only issue I had was that for me the colors in the UI and applied on the canvas did not seem to match at all.
Like one of the browns was white, blue was yellow. But by following the UI colors it did seem to be accepted correctly.
For the color mismatch, we had a NASA rover moment and accidentally built some of the code using different color values. We ran out of time to fix it. It's first on the fix list for next time.
@junagames we were going to make a whole town that you could walk around to find the right house. Alas, we are time's subjects. Hopefully we can expand on the next round.
I think I'm missing something though, like with the new order you're given a clue as to what they want "Azure the something" so I make a nice blue livery. When I turn around to deliver it, mine obviously couldn't match any of the ones that've been generated now do I know which one was meant to be "azure the something" my customer. I don't see how you're meant to predict the livery without ever seeing it? Maybe have what the livery is meant to look like somewhere on the screen when you're in the workshop?
As I said I think I'm just missing something here. Also the music stopped looping after a while :(
Nitpicks aside, this was a very cool game overall! I haven't played anything like this before, and it was a fun novel experience!
What algorithm did you use to compare the two paintings?
The drawing concept for the game was a cool idea and very unique for a jam game.
Without score or gold, there is no goal and no end to the game.
But overall it was fun moment.