Dinolivery - The adventurer delivery service guild needs you !

by wegpast
co-authored: @arktas, @lut1n, @gazag
Overall★★★★★★★★★★3.39
Fun★★★★★★★★★★2.98
Innovation★★★★★★★★★★3.66
Theme★★★★★★★★★★3.96
Graphics★★★★★★★★★★4.17
Audio★★★★★★★★★★3.64
Mood★★★★★★★★★★3.55

The adventurer guild Dinolivery need you !



Help our newcomers to overcome the dangers of our kingdom's dungeons.

They got no gears so it's up to you to deliver them what they need !

*ps: You should read the instructions and read the tutorial first...*

Instructions

- ZQSD : move your Character
- Mouse : drag and drop item from your inventory to adventurer's ones
- There are 4 *Essences* in this world : Fairy (yellow), Fire (red), Tree (green) and Water (blue)
- Dungeons and weapons will be affected by one of those.
- Adventurers have greater chances of success if they enter a dungeon with at least one weapon that is affected by the same Essence as the dungeon.
- To win, you have to deliver to Tavern chest weapons with their essences as listed in the bottom right corner.

Tutorial

1 - Get items

Items will spawn on some locations on the ground. Find them, and pick them up by walk over it.
GetGroundItem.gif

2 - *Deliver* gears to adventurers

Get close to an adventurer to stop him, then drag an drop the gear you want to put in his inventory. You can swap gears like this.

3 - Let the adventurers do their job

Adventurer, now geared-up, will search for adventure within one of the dungeons. If they survive, their gears will acquire Essence gems corresponding to the dungeon one (Their displayed above each dungeons. They come in red, blue, yellow or green color)
GetUpgradedWeapons.gif
Some adventurer will fail. They'll then resapwn at the tavern, losing all of their gear.
SomeWillDie.gif

4 - Win conditions

In the bottom right corner are displayed win conditions. Fulfilled them to win the level.
VictoryConditions.png
Grab gears from adventurers' inventory...

...then put them within the tavern's chest.
PutWeaponsInTavern.gif

5 - You won the level !


Now, will you be able to beat the 3 levels ?



Updates :


- 1.2 (current version on Itch.Io) :
- Added a detailed tutorial to help players play the game in the best conditions
- Added Quasar Shrine logo to flex a bit.
- 1.1 : Quick fix of some mismatching Essence gems and various small tweak in movement speed and adventurer death probability
Genres: action
Tools: Unity

Comments18

peterfiftyfour2 May 2023, 11:38
Love the pixel art and the music! This is a really cool idea and could definitely be expanded into something. I like the idea of having a bunch of lil adventurers running around that I can equip and level up and stuff. Kinda like a semi idle game. Also a dino/lizard thing as a delivery service is just cool
BigTex3 May 2023, 21:41
love the idea. wish i had a bit more control though. the art is really good as well as the music. i hope you continue working on it. could be really good in the furure.
kasperhangard3 May 2023, 21:41
Super interesting concept. Really liked the idea.
Was a bit confused since i expected sword spawns to always drop swords, but got it in the end.
great innovation, and super polished. Well done!
Wilko3 May 2023, 21:41
The game looks excellent! I would have liked a way to fast forward the players so it goes a bit quicker, particularly in the first level.
icch_howw3 May 2023, 21:43
This is a nice concept for a game! Graphics were consistent, audio worked well and the player controller also felt nice. It was a little slow having to wait for the humans to do their thing and the inventory system (although I love how it is implemented) was a little broken from time to time where items vanished and reappeared again later. Other than that, great submission!
Anchry
Anchry3 May 2023, 21:43
Very nice pixel artstyle, a very interesting take on the delivery theme. Well done!
Netarion Swan
Netarion Swan4 May 2023, 00:41
I had some difficulty to understand the goal, but with a second run i did it ! With more visibility and feedback , that was a perfect game jam game.
v1ru67 May 2023, 14:39
Nicely done!
TheSmellofOxygen11 May 2023, 02:49
Cute look, smooth controls and a tutorial that explains all you need make this a tidy package. But there's not much for the player to do. You often just give someone one item and watch them go get the rest of the gems. Maybe if some of the maps had path loops that never connected so you had to ferry the gems across? There wasn't much practical way to influence the dungeon outcomes either.
WegPast
WegPastauthor11 May 2023, 20:54
@thesmellofoxygen yes, there is a lack of risk taking here. At first, the concept was to have adventurers stay longer at campfire, and if they died in dungeons, you had to wait to get a new adventurer. The more adventurers survived, the more your tavern could spawn. But after working on this concept, we understood players could end stuck in a loop of waiting newcomers if they had bad luck and too many adventurers died. Also we were missing some ways to actually lose the game... So, time passing by, we stopped thinking about this and go for a simpler concept, the current one, with its risks lack :/
Anyway, thanks for your comment and suggestions :)
WegPast
WegPastauthor11 May 2023, 20:56
@icch-howw Thank for playing our game !
Yes you're right, it some time boring to just wait for adventurers to do their stuff x)
WegPast
WegPastauthor11 May 2023, 21:00
@peterfiftyfour @bigtex Thanks !
I don't know if we'll put more efforts in this entry. We have a bigger project that we're working one for some time now, and working further on LD submissions is not really on our road map, but we might, one day, come to one or more of our submissions :)
LDJam user 338234
LDJam user 33823415 May 2023, 20:53
I like the idea, it's sort of Sims/RPG. I felt like my adventurers kept dying too much and there was a lot of waiting involved--maybe with some risk/reward or strategizing those parts could be livened up a little!
LDJam user 202408
LDJam user 20240815 May 2023, 21:40
I'm not sure how you managed to have many mechanics in a jam game but this is really fun, the concept is really nice, the tutorial is amazing with all the animations and the dinosaur animation is pretty cool although the tiles were a bit too noisy and distracting. I didn't expect this game to feel challenging but it did! having to track heros around and give them the right item before they go inside is really strategic and engaging, then I'd snatch the item back from their hand when they get out and guard it safely until they decide to go where I want them to, why I'm I describing the game to the dev lol. anyway sometimes I found myself just sitting there doing nothing but wait, but luckily I had my guitar next to me and the music was in Amin so I could easily jam to it while I wait :laughing:. nice work on this entry, I had a lot of fun.
TechnoPorg16 May 2023, 01:32
The tutorial was superlative! Thank you for providing a clear, built-in explanation of what to do! That really reduced confusion and improved the overall experience.

I also loved the mechanic of needing to use unpredictable NPCs to get your task done.
WegPast
WegPastauthor16 May 2023, 08:29
@0x-void-x0 Thanks for playing our game !
And yes... that's our main problem in game jams : we always bite off more than we can chew :/
Yes there are some unwanted waiting times sometimes...
Playing guitar along was a cool idea of you, though :p

@technoporg Yes, this time we came with a "big" tutorial :p
Thanks for playing !
Tomssuli
Tomssuli16 May 2023, 19:16
Good music and great pixelart! The campfire glow on adventurers looked awesome! I liked the idea of the puzzle, haven't seen such innovation elsewhere. It seems though there could have been some more challenge, for example you might not let player stash too much stuff so you had to juggle even more with the items to prevent them going to wrong address... Or limited amount of adventurers/gear so you would have always gear them up to prevent them from dying, but juggle the gear around so they wouldn't collect the "wrong" enchantments.

Anyways, nice game and good work!
jordantanner
jordantanner16 May 2023, 22:03
This pixel art style reminds me of an old DOS game called Master of Magic. Super cool. The idea to combine equipment with the type of dungeons (gems) it's used in was very clever. I think the tutorial was a really nice touch as well. How did you display the prerecorded footage that you used in the tutorial in Unity? That'd be a neat trick to learn. Great job on this!

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