Ah a fellow godotter :smile: Really liked your game, felt pretty polished. The music was great and the spawning of drones was perfect in the not-overwhelm / not-to-boring ratio!
The upgrades did't feel really as updates but that is the only feedback I can give. Very nice job!
Great game! Feels really polished. You could have maybe limited the horizontal player rotation so that it's not possible to see the emptiness behind you but thats just something minor.
Ah finally, the first that I have played that has audio sliders. This reminds me of duck hunt, where you need to aim try to shoot down as many objects as possible. Overall it is good.
The gameplay is fantastic! Shooting at flying objects with unpredictable movement patterns while compensating for the weight of projectiles is always enjoyable.
In my opinion, it would be a good addition to give the player an option manually unlock the upgrades for the canon between, for instance, one-minute waves. This would introduce a small strategic element to the game.
I enjoyed the music, and the mouth-made sound effects are always entertaining! The visuals are also impressive, with great attention to detail. Quite impressive for a compo game!
@nekowei there is a slider for mouse sensitivity, was it insufficient? Some of the drones after 1-2 min are faster, but yeah, it's hard to balance games! :-D
cool idea! I liked the upgrade idea, although in the end it was getting easier again due to the upgrade. You still managed to polish a lot of stuff, not only ingame, but the music and UI as well - great job!
Really impressive submission, I enjoyed playing tha game a lot! I like how you inverted the theme by having the player to intercept packages instead of delivering them. Gameplay felt really good and quite balanced in terms of having fun but be reasonably challenged.
Very cool game. A lot of polishing! Fun game loop and also challenging at the same time. The music went really good and perfect fitting to that game. The Win Screen was my favorite. The visuals there and the music were on spot! Only issues I had was with mouse sensitivity even on max it was too slow. (I assume cause of 4K). I would have liked some animated clouds :D
once i got used to the arc it was very satisfying. I also like how the net unfolds and then wraps around drones. Very good. Wish there was something behind the turret instead of the infinite void.
very concise, i really enjoyed this one. As soon as my attention started to wane i got my first upgrade and i went "OH" and was all-in for the rest of the round
Very cool game. I liked the arcing making getting the shots right a little more challenging. I did have some crackly audio sometimes, I'm not sure if that's a me problem or not.
@tompudding glad you had some fun with it! I have not heard any crackling... Godot does have some realtime mixing going on, and there are settings for buffer size i think. Maybe the "one size fits all" default setting did not work well for you... Hmm!
@cheaptoads onomatopoea! Hah, i looked that word up when Spock's Beard released an album with a song called that. Yes the explosion is very onomatopoetic, onomatopean, onomatopic? No idea how to make good SFX, so I go with bad ones :-D
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Really liked your game, felt pretty polished. The music was great and the spawning of drones was perfect in the not-overwhelm / not-to-boring ratio!
The upgrades did't feel really as updates but that is the only feedback I can give. Very nice job!
In my opinion, it would be a good addition to give the player an option manually unlock the upgrades for the canon between, for instance, one-minute waves. This would introduce a small strategic element to the game.
I enjoyed the music, and the mouth-made sound effects are always entertaining! The visuals are also impressive, with great attention to detail. Quite impressive for a compo game!
Great work!
Cool music, specially the game over screen!
It might be much more fun if the mouse speed can be faster, and make some drone faster in exchange.
Good job!
Some of the drones after 1-2 min are faster, but yeah, it's hard to balance games! :-D
Cool little entry :thumbsup_tone1:
Very good. Wish there was something behind the turret instead of the infinite void.