ATTENTION! For better graphics you can download PC build below.
Destroy delivery drones before they deliver goods to your house. Survive Kamikaze robots and attack drones.
Tutorial: Controls are the same as in any FPS game. Delivery drones drop 4 types of pickups. Two weapons and two health packs. Red Circle around the house represents the delivery point. If delivery drones cross this circle, your house looses HP.
Wanna contact me?: Discord: MnemosyneVL#6926
Sources: Skybox Package - Skybox Series Free. Sound effects taken mostly from Freesound (but the music is mine, so I didn't opt out of audio rating) All the rest is made by me.
It was a really funny game. I like the idea, it's a bit different from all the other delivery games and I like it. The mechanics and physics were cool, but what I would appreciate was some kind of indicator when you hit an enemy. Maybe like a flash or "blood", because sometimes I wasn't sure if I even hit them or not. But apart from that, very solid and fun game :)
What @iluvatar said, it needs some indication, player feedback loops are really important in these kind of games. Also some other guns, some reloading and general FPS extras would've been a nice addition, Otherwise, good game! Needs polish
Neat interpretation of the theme it's cool to see new ways people interpret the brief! I enjoyed the game, the gunshots were a tad loud in comparison to the BG music but that's not a big deal at all. Good work~~
I really like the idea of the game. Personally, I found it a bit hard to actually shoot the drones. (I'm no PC gamer though, so it could only be lack of skill!)
A very fun game, but the shooting is very unresponsive. The title end the story is very good, can relate! The gun sound at the start jump scared me, 10/10 would play it again!
I commend on decision of making 3D game in such a short time. I liked the models of weapons, drones and house. Music was pleasant, sometimes music in jams can be more disturbing than enjoyable, but here is not a case. My main problem was with the shooting. It fell unnatural, not like I would expect from first person shooter games.
I also like the concept of the reversed situation of the delivery theme, very unique. I agree with Iluvatar that an indicator if you hit a drone would be nice, and give a bit more satisfaction. At 400 seconds in the game the music stops, but thats not really a problem. good game!
Interesting premise, but gameplay was too simple. I think even an ammo counter and some pickups would have made it a lot more interesting, and I agree that the game could have used a hit marker or something to let the player know they hit an enemy.
Also, I noticed that when you walk into the red circle, your gun gets turned around and pointed directly at you, allowing you to kill yourself. Is this intentional or a hilariously morbid glitch?
Nice entry ! I liked the concept of the game and the general ambiance. I didn't understand the mecanic about player turning the gun to himself. The enemies are too tanky IMO. It also definitely lacks a feedback (audio + graphical) when touching ennemies. Overall, it would just lack some little adjustments to be a very solid entry. Super nice music by the way
It was a solid experience :) Just maybe (as others have already said) some visual indication of a hit and a puff of particles when you destroy something would have added a splash of polish. But hey, this was a unique take on the theme and I for one loved it.
did i need to shoot myself to do damage to the house? some confusing mechanics. i actually think it might have been better as a third person perspective. i would have also added some reason to get into the house. thanks for making the game.
After a couple rounds of playing, I never got the AK. Bummer. I was disappointed to find I couldn't dual wield the pistols, I wasn't sure what the purpose was for their drops. Would've preferred the drones come from one main direction (ie from a road), so I don't miss any sneaky bots delivering where I can't see them. The guns should have totally used instant ray casting shots instead of slow moving projectiles.
I appreciate where this game was headed, regardless.
Comments30
Otherwise, good game! Needs polish
The title end the story is very good, can relate!
The gun sound at the start jump scared me, 10/10 would play it again!
Also, I noticed that when you walk into the red circle, your gun gets turned around and pointed directly at you, allowing you to kill yourself. Is this intentional or a hilariously morbid glitch?
I liked the concept of the game and the general ambiance.
I didn't understand the mecanic about player turning the gun to himself.
The enemies are too tanky IMO. It also definitely lacks a feedback (audio + graphical) when touching ennemies.
Overall, it would just lack some little adjustments to be a very solid entry.
Super nice music by the way
Maybe even enemy spawn effect or similar.
Maybe even enemy spawn effect or similar.
Graphics and music are great, good work.
As has been stated, hit and death indication would have done a lot.
All in all, a great little game.
Would've preferred the drones come from one main direction (ie from a road), so I don't miss any sneaky bots delivering where I can't see them.
The guns should have totally used instant ray casting shots instead of slow moving projectiles.
I appreciate where this game was headed, regardless.