Awesome game! Again you nailed it with a solid foundation: a good game design and polished mechanics. And I'm not even considering the aesthetics yet, game graphics, UI and audio design are all consistent and pretty. I wish I could be this good with art, haha.
@tom-cumpsty Thank you, was actually my first time working with 3d and physics in unity, but I'm looking forward to using the advantages of both in the next Ludum Dares too!
@lex Thank you! I really like your graphics and the would texture you've put in too though. I just get to overwhelmed with pixels that I end up using as few as possible.
Looking forward to seeing you again next Ludum Dare!
@wolfier I absolutely agree with you. The music didn't turn out as I hoped it would. It started off with a nice rhythm but that moved more and more to the background. In retrospect that wasn't too bad though, since I realized afterwards that I had picked up that tune from a TV show my girlfriend had been watching the past weeks and it was not actually original :D
@matt-perry Thank you, I can understand that it might have been a little frustrating sometimes since the parcel is thrown out with a random angular velocity, which makes it kind of unpredictable from time to time.
Nice game. The art is very consistent, and the driving feels very nice. But I think the guy in the back needs a little training to throw the boxes more consistent or at least to announce how hard he will "shove", so you hit the delivery zones more consistent.
Played it to the end. Its a good Ludum Dare entry. It works well and is charming.The boxes tumble way over the mark sometimes but not enough time to be frustrating. Thumbs up!
Very good, although I will say (especially with the box trajectory being somewhat unpredictable) the best level rating seems kind of ridiculous to achieve in later levels. Since getting a good rating isn't required it isn't a major issue, however. Otherwise, this is solid basis for a delivery game!
Quite cool and polished experience, the kind of simple to get/hard to master mini-game you want to try hard to get a better score! Graphics are cool, audio is a bit too loud but goes nice with the no-pressure-but-still-a-little mood. Great job!
@obittner Thanks! Indeed I should have made Ricky at least a little bit more consistent in his throws.
@sam-minh Congratulations! I'm glad it hit just the sweet spot for you :)
@stephanschue Thank you! Since I'm not able to use a keyboard my Ludum Dare games we'll all have to be primarily mouse only, but I will try to make the best of it :)
@dinoraz Thank you, I certainly agree with you. I wish I had more time for polishing the controls and balancing the levels. One hour before the deadline I still only had the first level so I basically created the other five all in a rush and built and uploaded the project afterwards right away just to make it in time. I only got to play these levels for the first time afterwards and notice that the target timings were probably a bit hard or even impossible to beat. But to stick to the idea of a 48 challenge I didn’t make any changes to them. Balancing is certainly important in the developing process and I hope to have more time left for it next Ludum Dare.
@nonimad Thank you for all the positive feedback :)
@rngames Thanks for the feedback! I was thinking that the first play through of level would be just to get to know it and you wouldn’t try to get the best time, until the second try where the dialogs wouldn't pop up any more. I can understand though that it feels a little frustrating when you don't get to try your best right away.
haha my man in the back throws the packages out wayyy too hard i have to drive past the goals a van length or so otherwise the package gets launched into one end of the goal and out the other
Fun game. The unreliable bounce of the packaged added nice variability, and occasion frustration. Nice graphics and the car controls were pretty smooth. Minor issue, when Ricky was talking, level kept playing but I couldn't deliver packages.
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Congratulations, you're awesome!
@lex Thank you! I really like your graphics and the would texture you've put in too though. I just get to overwhelmed with pixels that I end up using as few as possible.
Looking forward to seeing you again next Ludum Dare!
@braveskin Thanks! I wonder that too sometimes :D
@the-martijn Thank you!
@matt-perry Thank you, I can understand that it might have been a little frustrating sometimes since the parcel is thrown out with a random angular velocity, which makes it kind of unpredictable from time to time.
✔️ Easy to learn, hard to master.
➖ It would be nice if the timer only started after your partner stopped talking.
⭐ Overall: Nice little arcade game.
@sam-minh Congratulations! I'm glad it hit just the sweet spot for you :)
@stephanschue Thank you! Since I'm not able to use a keyboard my Ludum Dare games we'll all have to be primarily mouse only, but I will try to make the best of it :)
@dinoraz Thank you, I certainly agree with you. I wish I had more time for polishing the controls and balancing the levels. One hour before the deadline I still only had the first level so I basically created the other five all in a rush and built and uploaded the project afterwards right away just to make it in time. I only got to play these levels for the first time afterwards and notice that the target timings were probably a bit hard or even impossible to beat. But to stick to the idea of a 48 challenge I didn’t make any changes to them. Balancing is certainly important in the developing process and I hope to have more time left for it next Ludum Dare.
@nonimad Thank you for all the positive feedback :)
@rngames Thanks for the feedback! I was thinking that the first play through of level would be just to get to know it and you wouldn’t try to get the best time, until the second try where the dialogs wouldn't pop up any more. I can understand though that it feels a little frustrating when you don't get to try your best right away.
mouse movement is a cool mechanic
@krynxx Thank you for playing! :)