Spot the target on the rooftops! Your buddy Stan will handle the rest! Don't lose focus!
You and your partner are task to eliminate a target on the rooftops of a city. Use the zoom of your binoculars to gather information and spot the enemy.
Don't get caught!
Epilepsy Warning
This game may contain flashing lights. Player discretion is advised.
Really clever interpretation of "depth". I'm not the biggest point-and-click fan, but that was entertaining, and not too hard to figure out the sequence. Kudos for the unusual game development setup too!
Very well executed ! I think a little clue could have help ("click to interact" or something), because at first I didn't understand why you couldn't just shoot at the sniper on the roof ! Love the music and art, the dialogues audio and UI can become a bit annoying ! That was before I realized it didn't block the gameplay, but a way to speed up / close dialogs manually would be better for user experience :) Anyway, nice entry, good job !
Really clever theme interpretation, game looks nice too. Partner dialog windows getting repeated over and over were a little annoying and distracting though. Other than that, excellent submission, good job!
Really nice use of the theme. For compo the game is visually stunning. I think the solutions to the problems didn't make much sense. Does our sniper friend have telekinesis? I'll listen to the MST3K Mantra though, haha. Again, really impressive for compo!
10/10. I loved how you approached the theme, it was very clever and overall it made me feel like I was a spy of some sorts. Loved that this is a simple mechanic with a great twist and the prompts are really useful to figure out what to do next. The art is great and the music completely matches the mood of the game. Congrats!
- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
Managed to get through it! Was also a bit confused what to do at first. At first I didn't like that you could retrigger the same dialogue, but it makes some sense now.
I love this! Mechanics with focus is really fun, clear and easy to grasp. The point-a-click part was done clever, and although I usually have problems with discovering what to click in such games, but didn't have it in this one.
I wish there were more levels, I'd definitely play this if this was a full game. Thanks for the experience!
I completed the mission! It's a really good take on the depths theme using 2D. The blurring on different layers works really well too! Impressive job overall
Really nice game concept. I personally really like how things gradually get blurry when they're not in focus. It's an interesting and clever take on the theme
Always down for a good point-and-click. I loved the interpretation of "depth" as in "focal depth" - one screen, but multiple layers. I hope you expand on this in the future!
This is a really cute game with an interesting and clever interpretation of the theme! I like the use of different layers, I think you could make a broader game out of it! I miss click/adventure games :').
One of my favorite games so far! I loved everything - the pixel art, the animations, the music, the really original interpartation fo the theme, and the sequence of events was funny
Initially I was confused on we can't just take out the other sniper - in hindsight I guess it's so to not scare the other guy. On my first playthrough I had to randomally click on stuff sometimes to make the game progress. It's always tough to setup the context of point and click games, and not make them too easy or too difficult.
On my second playthrough everything was much more logical - at this point I mainly want more of this stuff - very original idea and very well done
Great Point-adventure game with unfolding story, superb graphics and depth-of-field mechanics! Liked your game. Not sure what event caused weather shift, but it helped a lot.
Consider adding a readme to your repositories with a link to your entries, I have created badges for the readme that you can use: ```
```
Consider using these topics to make your Ludum Dare entry more discoverable: - `game` - `game-development` - `ludum-dare` - `ludumdare` - `ludumdare57` - `ludum-dare-57` - `ld57`
Very cool - maybe every person will have their own experience with this aspect, but for me the time spent puzzling out the next step was just right, same for the overall mission length. I won't give spoilers but the first important step took me a bit because I thought I had done it without a reaction, but fortunately the game hinted strongly enough that I returned to the idea and progressed.
Game was charming and didn't overstay its welcome. Nice well-rounded entry delivering across all the categories.
...
The no-hand-use, quite a constraint, very cool that you've set up tools to make it work. I've tinkered with Cursor a bit lately. It's a mixed bag but it does translate natural language into code changes in a reasonable way. I see people claim they set up voice software and just talk at it, I'm curious what that experience would be like.
Well, I got the man to move, threw a tennis ball at the dog and then was stuck! Haven't managed to finish it and the looping music drove me crazy! :D But otherwise, this is a really nice take on the theme and well put together. Solid entry!
Great take on the theme! I took me some time to realize what I have to do and that this is a puzzle game but once I realized, oh boy, i was searching and thinking.
Very clever use of the theme! Thanks for also checking out my game :)
Very polished, especially considering the additional constraints. Overall game was simple but effective in theme and presentation, art style & sound was very polished, and adjusting focus between planes was very satisfying & nice to look at. It was great to see a 2D interpretation of depth of focus, and this was implemented very well.
Very cool and unique puzzle mechanic to have different layers of focus depth in a point-and-click scene! I liked scrolling in and out a lot. My main critique is that the point-and-click puzzle felt a little random, in the sense that I wasn't sure what to do at any given moment and mostly clicked around randomly after the bird puzzle. Very fun idea, though!
I see what you did with the theme :D Great job! I love point&click puzzle games! The blur look really well, puzzles were not obvious (which is good imo) and the whole idea is interesting. Only music got a bit repetitive, but nothing bad. Well done!
This is great! A nice twist on a point and click game. I appreciated the little extra touches and easter eggs you threw in. Also it's really cool that you made the whole thing only using your eyes! I'd love to see an expanded version of this with more missions and maybe an overarching story.
Awesome take on the theme! I managed to hit the target. Nice graphics, cool audio. I really like how you made the focus of the binoculars by blurring different layers a different amount.
Comments36
Love the music and art, the dialogues audio and UI can become a bit annoying ! That was before I realized it didn't block the gameplay, but a way to speed up / close dialogs manually would be better for user experience :)
Anyway, nice entry, good job !
I'd love the focus to be a bit more of an important mechanic, though, the game is still very solid. Great job! 👍
- Very unique theme interpretation and mechanic
- Feels well packaged and functional
A bit of crit:
- The dialogue threw me off a bit. Personally, I wished for either a more "professional sniper" dialogue or something completely non-sensical. This felt like the middle between them and didn't connect with me.
Congrats, excellent composition.
I wish there were more levels, I'd definitely play this if this was a full game. Thanks for the experience!
The repeating hints became a little unfortunate when I was struggling to get the timing right on clicking the bird.
Initially I was confused on we can't just take out the other sniper - in hindsight I guess it's so to not scare the other guy. On my first playthrough I had to randomally click on stuff sometimes to make the game progress. It's always tough to setup the context of point and click games, and not make them too easy or too difficult.
On my second playthrough everything was much more logical - at this point I mainly want more of this stuff - very original idea and very well done
I'll try again tomorrow with the help of a external mouse!
Edit: I just saw that you did all of that without your hands, and I am complaining about sensitivity of the controls...
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Nice to see you have used github during the development process of the game. I have starred and added your repository to a list of ld57 compo : https://github.com/stars/dhmmasson/lists/ludum-dare-57-compo
Consider adding a readme to your repositories with a link to your entries, I have created badges for the readme that you can use:
```
```
Consider using these topics to make your Ludum Dare entry more discoverable:
- `game`
- `game-development`
- `ludum-dare`
- `ludumdare`
- `ludumdare57`
- `ludum-dare-57`
- `ld57`
see my post on preping your repo for more tips.
Game was charming and didn't overstay its welcome. Nice well-rounded entry delivering across all the categories.
...
The no-hand-use, quite a constraint, very cool that you've set up tools to make it work. I've tinkered with Cursor a bit lately. It's a mixed bag but it does translate natural language into code changes in a reasonable way. I see people claim they set up voice software and just talk at it, I'm curious what that experience would be like.
Thanks
Very polished, especially considering the additional constraints. Overall game was simple but effective in theme and presentation, art style & sound was very polished, and adjusting focus between planes was very satisfying & nice to look at. It was great to see a 2D interpretation of depth of focus, and this was implemented very well.
Well done! 👏