Go Go Truck

Go Go Truck

This game is from ldjam.com, which is currently unavailable.
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overall: 3.43
fun: 3.39
innovation: 2.64
theme: 4.14
graphics: 3.68
audio: 3.25
humor: 3.02
mood: 3.10
For some reason you turn out to be the last delivery truck driver in town. It's a big and busy place, so you better get going and fill those orders! You need the money to buy fuel, which isn't cheap. And all you really craved was the vacation ticket at the store...

Here’s a gif for your pleasure:

How to play:


WASD to drive. E to pick up orders or to enter a gas station, but you need to stand still first. Use the mini map as a guide, but always keep an eye on your fuel level!

The post-jam versions supports gamepad.

Features:


* Large city environment.
* Multiple quests.
* Crazy car physics.
* Autonomous traffic.
* Ingame music and sound effects.

Postjam Additions:


Had so much fun that I simply had to extend the game a bit.

* Better car physics. (Less toppling over)
* More quests.
* Better progression (easy money)
* Shop / Car upgrades.
* Stars... (You'll understand if you pick them up)
* Gamepad support.
* Various small fixes and improvements (too many to count...)

Tech


* Godot 4.0.2 with C# written in Visual Studio
* Blender 3.5
* Affinity Designer
* Paint.NET
* FL Studio
* SFXR

I use my own Godot Base Code hosted here:
https://github.com/ZuBsPaCe/godot-base-code-csharp

By the way: It was the first time that I used C# in combination with Godot and it's a game changer. GDScript in v4 is awesome, but C# just takes it to the next level. Strong typing, refactoring, better debugging, interfaces and abstract classes, etc... etc... I'm blown away. Unfortunately no Web Export yet, but that will hopefully change in the future.
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