
Grav Garb
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This is a strand-like game, where you'll be loosely connected to other players online, and help each other out to complete deliveries. There is no realtime multiplayer.
Hiya! And welcome to Ink & Ink Industries. You are a Drone Pilot AI in training and are working to prove yourself with the most honorable of tasks: delivering a human heart. To get there we're going to train you on some simple deliveries like gravel and fine glassware.
You'll need to take things slow, since there's a lot of space junk and other hazards which could damage your packages (or you).
Other delivery drones are active in this sector and will deploy helpful structures such as repair and mapping stations that will help you along your journey.
Zoey & Zara signing off!
- The other station is located directly to the right - deviating will alert the anti-rogue-AI security bots.
- Careful! Both your drone ship and packages are susceptible to damage.
- Completing a delivery will grant you some credits, even if you have no surviving packages.
- Use your earned credits in the shop to purchase more thrusters and deployable stations.
- Deployed stations will stick around for a while - and will also help out other players!
- Left-Right/A-D - turn
- Space - activate gravity ball
- Shift - launch thruster rocket
- H - open deployment menu
- E - grab small junk with ship tail - junk is sold when delivery is completed
This game features a non-realtime multiplayer system.
The only data sent to the server is your chosen username and some in-game accomplishments. Usernames of other players will be visible in-game.
Online play can be disabled on the title screen.
[unsued]: # ()
[unsued]: # ()
- @Alchemic: Programming, game design, king of no sleep
- @Gizmolo: Programming, big booty alien girl art
- @BigTex: Art, sfx & frankly just a beautiful soul
- @WiredOverload: Programming, scrum lord, master delegator of tasks no one wants to do
- @karkadan: Unpaid programming intern & cat wrangler
- @xxAtrain223: Server code & client side api, holds the team together by his heart strings
- @Arnenia: Music & sfx (AKA the cute one :kissing_heart:)
- Montjuleant: Art director (AKA art abuser)
- **Godot 4.0** - Game engine
- **ASP.NET** - Strand server
- **Aseprite** - Artwork
- **LMMS** - Music and SFX (via SFXR instrument)
- **JSFXR** - SFX
We felt these changes were necessary to make post-submission. Due to the online nature of the game, previous versions are not available for download.
- Changed scaling to allow other players' structures to be visible on the first mission.
- Fixed some sprites that were present in the game, but not correctly shown.
See the devlog on the itch page for more details.
Intro
Hiya! And welcome to Ink & Ink Industries. You are a Drone Pilot AI in training and are working to prove yourself with the most honorable of tasks: delivering a human heart. To get there we're going to train you on some simple deliveries like gravel and fine glassware.
You'll need to take things slow, since there's a lot of space junk and other hazards which could damage your packages (or you).
Other delivery drones are active in this sector and will deploy helpful structures such as repair and mapping stations that will help you along your journey.
Zoey & Zara signing off!
How To Play
- Your goal is to deliver your packages to the other space station across the sector.- The other station is located directly to the right - deviating will alert the anti-rogue-AI security bots.
- Careful! Both your drone ship and packages are susceptible to damage.
- Completing a delivery will grant you some credits, even if you have no surviving packages.
- Use your earned credits in the shop to purchase more thrusters and deployable stations.
- Deployed stations will stick around for a while - and will also help out other players!
Controls
- Up-Down/W-S - accelerate- Left-Right/A-D - turn
- Space - activate gravity ball
- Shift - launch thruster rocket
- H - open deployment menu
- E - grab small junk with ship tail - junk is sold when delivery is completed
Note About Online Play
This game features a non-realtime multiplayer system.
The only data sent to the server is your chosen username and some in-game accomplishments. Usernames of other players will be visible in-game.
Online play can be disabled on the title screen.
[unsued]: # ()
[unsued]: # ()
Credits
- @Alchemic: Programming, game design, king of no sleep
- @Gizmolo: Programming, big booty alien girl art
- @BigTex: Art, sfx & frankly just a beautiful soul
- @WiredOverload: Programming, scrum lord, master delegator of tasks no one wants to do
- @karkadan: Unpaid programming intern & cat wrangler
- @xxAtrain223: Server code & client side api, holds the team together by his heart strings
- @Arnenia: Music & sfx (AKA the cute one :kissing_heart:)
- Montjuleant: Art director (AKA art abuser)
Tools
- **Godot 4.0** - Game engine
- **ASP.NET** - Strand server
- **Aseprite** - Artwork
- **LMMS** - Music and SFX (via SFXR instrument)
- **JSFXR** - SFX
Post-submission changes
We felt these changes were necessary to make post-submission. Due to the online nature of the game, previous versions are not available for download.
- Changed scaling to allow other players' structures to be visible on the first mission.
- Fixed some sprites that were present in the game, but not correctly shown.
See the devlog on the itch page for more details.