Holding Out

Holding Out

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overall: 4.39
fun: 4.26
innovation: 3.70
theme: 4.29
graphics: 4.66
audio: 4.39
humor: 4.67
mood: 4.32

Overview


It's your two least favorite things: customer support and the zombie apocalypse. Fend off the undead horde as you grapple with ordering ammo and equipment over the phone.

About


Made in 48 hours for the Ludum Dare 53 compo. All art, music, sound effects, and programming was done in that time. I used some boilerplate code from past Ludum Dare games, including pieces of the animation system, dialog system, and camera controller.

There are eight instances of cat ears on inanimate objects. Find them all! Or don't.

Engine: Python with pygame

Art: Paint.NET

Music/SFX: Audacity, SFXR, MuseScore

Fonts: RPG System

Special Thanks


As always, games are made "from scratch" but not entirely in a vacuum. Some major inspirations for this game jam:

**Enter the Gungeon**: The genre-defining twin-stick shooter roguelike! I drew inspiration mechanically (with the dodge roll) and visually (goofy medium-resolution pixel characters).

**Slime Crime**: Last event's "Fun" category winner by @pazzi and @no-whone! Lots of games have a similar upgrade system, but this is the most recent I remember playing.

Jazz Standards: The "hold music" was inspired by classic jazz standards like Blue Bossa.

Past Game Jam Games: This is my third attempt at a twin-stick shooter, after Ammodillo and Six Shooter.

:joystick: Play the game (Web/Windows) :joystick:

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