First of all, flinging around a fire robot is extremely satisfying. I was a bit confused on what to do in the beginning but it was really fun, also i dont think your quit() works. Great job
Great action packed game with a lot of CHAOOSS! The uncontrollable feeling of the control really contribute to that. The graphics are very bright and vibrant. Put a smile to my face, thanks for submitting.
@jaxah yeah sorry haha. Some people find the audio good, others get blasted. @bauke-regnerus Thanks so much for playing! So glad you enjoyed ^_^ @elysiagriffin It was so much fun watching you play as always!!!
The game looks so stylish. At first it was not clear how to properly control, I think I still do not understand, but I like it. The music, the graphics, everything is very nice. Great entry!
@allax thank you! :D Yeah it's definitely a learn-as-you-go type game haha. The trick is to click your direction when the circle is as big as possible and gold, for maximum boost.
I usually don't like overly-physicsy-systemy-controlly-gamey-games, but this one was actually a lot of fun! Maybe it was my rhythm game inclinations leaking through, who knows. Definitely the best MUSIC in the jam so far, seriously - an I appreciate seeing another unabashed use of :3
@drainkid Our musician really outdid himself with this one it is such a banger! I'm also a lover or rhythm games so I"m glad the beat felt good to you :3
I made a lot of people angry and set even more buildings on fire. I was terrible at steering, but a had a lot of fun shooting around and avoiding the huge crowds that wanted to explode me. I wish it was a bit easier to find my way back to the hub for more pickups, but eventually I made a big enough fire that I used that for a landmark. Great fun.
This is a super fun game! I love the choice between getting perfect launches to go horizontal quickly, or boosting as much as possible to gain height. Just being a helpful little robot and watching the world burn as a result of your actions was super satisfying. The difficulty curve felt a little shallow, the impacts of my actions didn't seem to hit until several minutes had passed, but I eventually did die because the mob wouldn't let me land long enough to get a package. I liked the quirky dialogue when you delivered a package. Great job!
I had a lot of fun with this game, the visuals were very pleasing and the song was a constant vibe. It took me a bit to notice there were rhythm elements at play to determine when I could boost and how strong which felt very intuitive to interact with once I understood.
I like to offer a few points of criticism for improvement. The difficulty was a little too low, as I'm writing this review I've been sitting still and taking damage from a crowd after getting 18 deliveries and I'm not that hurt yet. Also I love the city aesthetic but it does feel a little big at times, there's a lot of moments where I'm just jumping in a single direction for 10+ seconds one right after another. It does a little bit of disservice to your control scheme since jumping around at max speed while changing directions is fantastic! I would have suggested a smaller city so you're required to maneuver more often.
Overall I loved the game, it was a great experience to kill a few minutes. Creating any music based game in a jam is hard on it's own, great work!
Played this creation for a while and what I can say? I love it! :smiley: Let the town BURRRRRNNNN!!! The only thing which was kinda odd for me is visual style of angry people around - it didn't match as for me with everything else. But aside of that when I realized that it's kinda a rhythm game everything started to be so fun!
That was very satisfying! I enjoyed getting a huge trail of happy customers to support my future deliveries. The fires are a great touch as well, particularly how the buildings burn. The character is great as well. I found the movement a bit wonky (not in a good way) when trying to do fine adjustments to pick up a package. You delivered a very funny game!
A very silly game packed with personality! I liked the lore of the main character and the way you told it via the funny dialogue. The controls were quite a unique experience. Could have been interesting to have different BPM occasionally (or in future, in different areas / levels), as it would change the feel if the player had to choose a new direction / boost twice as fast, for example. The music was a real bop, and the mood was great - combining an unaware robot thinking they are doing good but actually causing havoc. May have been good to have a bit more of a challenge or means to fail the game, I wasn't quite sure how the fuel worked - it felt like HP in the end? Glad to have checked out your game and to see you getting involved in LD again Flighty!
@honest-dan Hey Dan! :D Yeah it's good to be back! I'm also surprised i had the time to jam this spring, but it worked out. Totally agree that different BPMs/difficulties and areas would have been amazing, though I'm just glad I got the mobs in before time was up haha. Can't wait to check out your game when I have a chance!
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Music is loud, but that's what windows volume control is for :rofl:
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1809503221?t=2h10m21s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@bauke-regnerus Thanks so much for playing! So glad you enjoyed ^_^
@elysiagriffin It was so much fun watching you play as always!!!
great job ya'll!!
@ruslana thanks!
I'm also a lover or rhythm games so I"m glad the beat felt good to you :3
Thanks for playing!
@nuin thanks for playing! So glad you liked the music!
Glad you had fun
I like to offer a few points of criticism for improvement. The difficulty was a little too low, as I'm writing this review I've been sitting still and taking damage from a crowd after getting 18 deliveries and I'm not that hurt yet.
Also I love the city aesthetic but it does feel a little big at times, there's a lot of moments where I'm just jumping in a single direction for 10+ seconds one right after another. It does a little bit of disservice to your control scheme since jumping around at max speed while changing directions is fantastic! I would have suggested a smaller city so you're required to maneuver more often.
Overall I loved the game, it was a great experience to kill a few minutes. Creating any music based game in a jam is hard on it's own, great work!
Played this creation for a while and what I can say? I love it! :smiley: Let the town BURRRRRNNNN!!! The only thing which was kinda odd for me is visual style of angry people around - it didn't match as for me with everything else. But aside of that when I realized that it's kinda a rhythm game everything started to be so fun!
Thanks guys, that was pretty funny! :smile: