This game is a blast to play! I love the crazy physics from getting pulled across the map by my own punch and you've built some clever puzzles with it. I'm impressed by how polished this entry feels, between the excellent music/sfx and the little things like camera shake. Great job!
So many good things are in this game. The animation, graphics, the fast restart, and game feel are all key to make a game like this good. Also, the gameplay is challenging yet fair. The controls however, I feel that the differnet movesets should have option to map to a separate key. Too many times I wanted to puch vertically but instead did a drop kick and kills me.
This game is really good. The art style and music work really well together. The core mechanic of attacking being your movement is really clever and the progression of these mechanics throughout the levels is very well paced and intuitive. Great job! (BTW I found the game on itch.io but the itch.io page has no link to the ldjam page, just wanted to point it out in case you want to make it easier for players to rate your game.)
Punching = traversal is an awesome idea! The game feels great to play. The theme use is a bit dubious in terms of the context of the gameplay, but it outshines that with how well put together it is.
My favorite game so far ! I loved the super meat boy vibe, and the gameplay was so responsive and well done, loved it ! ( I even finished everyone in the last room )
Very polished, well done! My only complaint is the controls were a little confusing. I think mapping the dropkick to the jump would have made things easier to square away in my brain. Very cool!
This was a lot of fun! At times the punching felt a little unruly but I think it added some fun challenge and I'm glad respawning was so instant. Great use of sound! and enemy variety!
Daaaaaaaamn, the feedback on the punch, the impact on the walls, the sound design, the music, the animation, the graphics, haha, all of it is so punchy and satisfying.
Man, you've got some juice in this game! The controls could be improved by moving the jump/kick keys somewhere else away from WASD. Maybe it's not exactly fitting the theme, but the feeling when punching stuff around is really satisfying :smile:
G
Game-mon2 May 2023, 16:43
Great game! Really polished & juicy, the punch feels very impactful! Good job
Oh the juice! This game feels great. The punching had to be satisfying and it most certainly is. Love the fact that there are a load of different moves that all use the punch - punching up walls is great. It also looks and sounds good too. Stand out humour entry for me as well - the floating fat guys are great.
The perfect game jam submission! Some simple mechanics declined in differents challenges. I'm not saying this often but for once I would have whished for more levels!The game could be expanded with even more mechanics or ennemies like hold X to prepare a super punch to kill super ennemies that are resistant to simple punches. Great submission!
I got stuck where velvetlobester got stuck too... I didn't totally get the controls, doing the upwards + side punch was kinda unintuitive for me. Really nice game though!
You know a game's gonna be good when it feels fun just to move around. This had a great Super Meat Boy energy to it that I really appreciated. Everything just felt very sharp, and obviously punching people across the screen feel satisfying! Nice upbeat and fitting soundtrack too. I also thought it was cool how you taught an obscure mechanic after finishing. There was one time where I thought "did I just uppercut?" and couldn't replicate it. Found out at the end :) Nice work, and good luck!
Was such a blast! You knocked it out of the park, feels like a classic movementy Matt game. Felt a bit easy but it's understandable with it being a gamejam, with the uppercut I could see a full moveset turning this into a technical platformer. Either way, art and polish was brilliant, sound and music was dope, and the gameplay and design was top notch. Great work.
Really fun game. At first it was mostly the satisfaction and juiciness that did it for me. But then all of the sudden the levels incorporated new mechanics and puzzles. Amazing entry!
This was a simple concept well-executed, though the jump and punch/kick controls did at times have me pressing the wrong key combinations. I quite enjoyed delivering knuckle sandwiches and dropkicks to the unsuspecting little dudes. A very fun and innovative puzzle game in disguise.
had so much fun playing this one, loved the mechanics and physics, those little guys are cute but i enjoyed delivering them many knuckle sandwiches :sunglasses:
What a Completely crazy idea haha ! Gameplay feels is a bit weird because of x for punch and no keyboard remapping. But overall very great level design, music and art !
Amazing punch mechanics, juice, and super fun on top of all of that. At first I was like there is no way I can get to this guy on top of the platform and then I spammed the punch button and moved up to the top. That was fun. I like how the puzzle solving involved punching and drop kicks haha.
Love the simple but very effective mechanic! It's an interesting take on the theme and it was a blast to play. I could see this turned into a full game. It feels super satisfying to chain the punches of the enemies like this. Huge congrats for your entry.
I'm not sure why, but the audio wasn't playing for me in the HTML port. It might just be an issue on my end though, so I've left that rating category blank. The gameplay was very polished and satisfying! I sincerely hope you decide to continue with this concept!
Full marks on both humour and theme interpretation for "deliver a knuckle sandwich". I was ready to be fully satisfied with a game where you just punched people, so also being able to use the punch to bounce off walls and move around the level exceeded my expectations. And then you introduced a drop-kick!
Charming graphics, energetic music, simple but responsive controls that allow a wide range of movement in a way that feels totally intuitive, varied level design, need I go on... Very nice work on this game, one of the best I've played so far.
Comments50
a game like this good. Also, the gameplay is challenging yet fair. The controls however, I feel that the differnet movesets should have option to map to a separate key. Too many times I wanted to puch vertically but instead did a drop kick and kills me.
Thanks @joe-cowman !
Thanks @papaya ! Totally agree with the controls.
Interesting take on delivery. Not my first thought but I guess it also is a kind of delivery :smile:
The only negative thing I have to say is that the keybindings feel a bit cramped. That's an easy fix, though.
Well done, sir!
I could punch all day.
got stuck in here though
The fact that I'm not fazed by that is actually terrifying.
I love it, I'd love to see more of this.
Art and audio really keep the flow up, and gameplay itself is incredibly fun. Controls were surprisingly convinient and unsurprisingly responcive.
Would be great to also have option to choose level in case you get stuck somewhere or just want to refresh the page.
Otherwise - beautiful entry!
Maybe it's not exactly fitting the theme, but the feeling when punching stuff around is really satisfying :smile:
Amazing entry!
i also liked the levels design!
Gameplay feels is a bit weird because of x for punch and no keyboard remapping.
But overall very great level design, music and art !
Nice work!
Charming graphics, energetic music, simple but responsive controls that allow a wide range of movement in a way that feels totally intuitive, varied level design, need I go on... Very nice work on this game, one of the best I've played so far.