Lonely Train

Lonely Train

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overall: 3.90
fun: 3.66
innovation: 3.92
theme: 4.18
graphics: 4.05
audio: 3.89
humor: 3.27
mood: 3.87

Lonely Train



Game Concept:

We think the theme of “delivery” should focus on the process of delivering something. We want to create a small game and make it as attractive as possible through delivery. Initially, we came up with the idea of the Snake Game, but we wanted to make it contain more delivery elements. Therefore, the train is a perfect element transformed from the snake game. We decided to create a game combining a Snake Game and a train delivery Game. The Snake Game is a collecting stage, while the second part is the delivering stage.

Level Description:

- Level 1: The train gets packages and items prepared for different delivery.
- When the time is over you can click the left mouse button, then use WASD to continue moving.
- Level 2: The train gets through challenges and delivers packages to different places to win the game.
- The bottom left corner indicates the number of blocks remaining to reach the village where goods can be delivered.
- Each move will consume a food. If you run out of foods, the game is end.

Operation:

Level 1: WASD for moving the snake.
Level 2: Click “Arrow” to move forward and Click the mouse to trigger events.

Patch Note:

- v 0.1.1 (05/01/2023)

Team Members:

- Zesheng Li: Game Programmer, Game Concept Designers.
- Xindong Zeng: Art Director, Game Concept Designers, Game Mechanism & Rules & Story, Character Designer, Main Object Designer, Environment Artist.
- Hongxing Qian: Game Concept Designer, Game Mechanism & Rules & Story, Script Developer, Character Designer, Environment Artist, Audio Builder
- Yibing Chen: Game Concept Designers, Game Mechanism & Rules & Story, Script Developer, Audio Builder
- Special Thanks to the people who help create the game:
- Environment and Character Assets: Yuyun Gou
- Code debugging assistance: Jisiyuan Cheng

All game art materials are manually drawn by our game artists!!!

Found a bug?
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