Long Tail

Long Tail

This game is from ldjam.com, which is currently unavailable.
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overall: 3.98
fun: 3.94
innovation: 4.22
theme: 3.20
graphics: 3.96
audio: 3.58
humor: 2.52
mood: 3.71
The Broodmother is missing, without her the *Long Tail* dragons find themselves...

Taking Lava Baths

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Playing With Magic Runes

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Hatching Eggs

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Tying Knots

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...but they better make sure the egg delivery is on time.

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:video_game: Controls

> - Move - Arrows / WASD / ZQSD / WHTG
> - Reset Room - R
> - Undo - X
> - Redo - C

:question: Hints

> - The dragon can cross over itself, but it can not travel along it's own back.
> - Try to unlock the 100% Ending.
> - If there is only one door to a room, you will have to go back out the way you came in.

:beetle: Known Bugs

> - ~~"Broodmother" is spelled "Broodmoter" in the intro~~
> - There are no potatoes in the game

:timer: Version History

> Apr. 30, 2023 :: *v1.0*
> - Compo. release

> May 1, 2023 :: *v1.0.1*
> - Fixed misspelling on the first screen
> - Rebalanced audio levels so the music can be heard

> May 2, 2023 :: *v1.0.1-web*
> - Ported the game to web/mobile

:books: Walkthrough

http://youtu.be/59DnIb6WZok
> If you got stuck, or maybe just hate playing games ^_^

:two_hearts: Comment Karma

> Thank you for playing my game and providing feedback. I've prepared a list of questions for you to answer about the game. If you take the time to answer one question, I will give your comment a heart :gift_heart: as a sign of appreciation.

> :heart: Difficulty I expect there is at least one room that asks the player to learn a bit too much at once.
> - If you stopped playing at a puzzle that was too difficult; Could you share a picture of the room (or otherwise describe it), and explain your last thoughts / why you were stuck?

> :heart: Visual Quality The dragon's graphic design was a reference to the first Ludum Dare game I worked on (not as the artist).
> - The rest of the graphics were built around the style of the dragon; which other graphics fit best and worse with the style of the dragon, and how cohesive was the graphics style overall?

> :heart: Audio Quality The sound effects were a rush job, and I'm not sure how I got the background "music" done at all.
> - I have a feeling that some of the sound effects detract from the overall feel of the game, and the quality of the audio as a whole; which sound effect(s) did not match the style of the other sounds / music / visuals / theme, how distracting were they, and would the game have been better off with no sound effect rather than the one I had made?
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