The cave of *#Deep* Wisdom awaits you, enter and you may find yourself...
Searching for Epic Loot
>
Preforming Rituals
>
Embracing Wisdom
>
Getting a Highscore
>
...as you explore the depths.
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🎮 Controls
> - Move - Arrows / WASD / ZQSD / WHTG
❓ Help
You may wish to discover things for yourself, but I've compiled much of the information you may want to know to get a good highscore. > - There is no true ending to the game, it's purely about getting a highscore. > - Each level will have exactly one exit, and either one crate, one crafting station, or one altar. > - Zombies will raise their hands before moving or attacking. > - Harvesting, attacking, crafting, and using an altar all use energy; if you run out of energy you will take damage instead. > - You can put any item on an altar, diamonds and duplicate upgrades will give you a different upgrade, lesser items will give you a specific reward (except vanishing smoke, which simply vanishes). > - Using the altar will summon zombies nearby. > - Put two items on a crafting station to create a new item:
🐞 Known Issues
> - Immediately after moving upward the tile/entity bellow the hero will be rendered beneath them (visible if it's taller than one tile) > - Rooms get larger each level, eventually this gets monotonous (searching for the single crate/craft/altar), and could potentially cause a crash on memory constrained systems > - You cannot pickup an item on a crafting station if you have already picked up another item
Very cool take on roguelike (especially with symbols reference!) There is variety of items, but it's not clear what how to use for example wand. And it's not clear which items disappear when descending to next level (sometimes I keep hammer and sometimes not?). It's interesting that you can kite zombies due to their signalling before attack. Bumping into stone walls was hurting, combined with fact they're not very discerning from floor gray. Overall, I very liked art and music, and will definitely try again to go deeper, now i'm around 19k.
Feels very polished. I liked all the mechanics, though I found the gameplay to be a little slow, as you've pointed in the known issues, as the rooms get bigger the size ends up being frustrating, especially when you are searching for a specific station and it turns out it's not on the level. Besides that, after getting a decent sword and other upgrades, the fights were pretty easy, even against a large number of zombies. The deep quotes were on a nice level of corniness.
I found it cute, and I really like the hand drawn text graphics vs the normal graphics. I found the controls / mechanics a bit mysterious (maybe I just don't have enough experience with roguelikes...) I enjoyed it though!
A fun little game. I love the classic roguelike ascii graphics for things that are outside your view area. It's not super clear how some of the mechanics work, but overall a fun little game.
Comments12
I don't know what's going on, but I played five rounds or so already. It's addicting to find out more about the game.
I'm not sure the music really works for this type of game though.