Ludum Dare #57compo
#Deep
The cave of *#Deep* Wisdom awaits you, enter and you may find yourself...
...as you explore the depths.
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> - There is no true ending to the game, it's purely about getting a highscore.
> - Each level will have exactly one exit, and either one crate, one crafting station, or one altar.
> - Zombies will raise their hands before moving or attacking.
> - Harvesting, attacking, crafting, and using an altar all use energy; if you run out of energy you will take damage instead.
> - You can put any item on an altar, diamonds and duplicate upgrades will give you a different upgrade, lesser items will give you a specific reward (except vanishing smoke, which simply vanishes).
> - Using the altar will summon zombies nearby.
> - Put two items on a crafting station to create a new item:
> - Rooms get larger each level, eventually this gets monotonous (searching for the single crate/craft/altar), and could potentially cause a crash on memory constrained systems
> - You cannot pickup an item on a crafting station if you have already picked up another item
> - Compo. release
Searching for Epic Loot
>Preforming Rituals
>Embracing Wisdom
>Getting a Highscore
>...as you explore the depths.
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:video_game: Controls
> - Move - Arrows / WASD / ZQSD / WHTG:question: Help
You may wish to discover things for yourself, but I've compiled much of the information you may want to know to get a good highscore.> - There is no true ending to the game, it's purely about getting a highscore.
> - Each level will have exactly one exit, and either one crate, one crafting station, or one altar.
> - Zombies will raise their hands before moving or attacking.
> - Harvesting, attacking, crafting, and using an altar all use energy; if you run out of energy you will take damage instead.
> - You can put any item on an altar, diamonds and duplicate upgrades will give you a different upgrade, lesser items will give you a specific reward (except vanishing smoke, which simply vanishes).
> - Using the altar will summon zombies nearby.
> - Put two items on a crafting station to create a new item:
:beetle: Known Issues
> - Immediately after moving upward the tile/entity bellow the hero will be rendered beneath them (visible if it's taller than one tile)> - Rooms get larger each level, eventually this gets monotonous (searching for the single crate/craft/altar), and could potentially cause a crash on memory constrained systems
> - You cannot pickup an item on a crafting station if you have already picked up another item
:timer: Version History
> Apr. 6, 2025 :: *v1.0*> - Compo. release
Genres: survival



Comments12
I don't know what's going on, but I played five rounds or so already. It's addicting to find out more about the game.
I'm not sure the music really works for this type of game though.