#Deep

#Deep

This game is from ldjam.com, which is currently unavailable.
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overall: 3.33
fun: 3.11
innovation: 3.17
theme: 3.45
graphics: 3.71
humor: 3.29
mood: 3.47
The cave of *#Deep* Wisdom awaits you, enter and you may find yourself...

Searching for Epic Loot

>

Preforming Rituals

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Embracing Wisdom

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Getting a Highscore

>

...as you explore the depths.

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:video_game: Controls

> - Move - Arrows / WASD / ZQSD / WHTG

:question: Help

You may wish to discover things for yourself, but I've compiled much of the information you may want to know to get a good highscore.
> - There is no true ending to the game, it's purely about getting a highscore.
> - Each level will have exactly one exit, and either one crate, one crafting station, or one altar.
> - Zombies will raise their hands before moving or attacking.
> - Harvesting, attacking, crafting, and using an altar all use energy; if you run out of energy you will take damage instead.
> - You can put any item on an altar, diamonds and duplicate upgrades will give you a different upgrade, lesser items will give you a specific reward (except vanishing smoke, which simply vanishes).
> - Using the altar will summon zombies nearby.
> - Put two items on a crafting station to create a new item:

:beetle: Known Issues

> - Immediately after moving upward the tile/entity bellow the hero will be rendered beneath them (visible if it's taller than one tile)
> - Rooms get larger each level, eventually this gets monotonous (searching for the single crate/craft/altar), and could potentially cause a crash on memory constrained systems
> - You cannot pickup an item on a crafting station if you have already picked up another item

:timer: Version History

> Apr. 6, 2025 :: *v1.0*
> - Compo. release
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