Deliver the colorful pinballs to their respective buckets!! ! Space to start the game, letter keys to control the pedals and platforms, guide the pinballs to the buckets of the same color! If you get stuck, hold R to restart the game
I beat all the levels except EX-4, which seemed impossible unless I'm missing something. EX-5 required a Herculean feat of coordination but I somehow made it happen. I really like the simple neon aesthetic
I like the ideas here, but I think some kind of indication of how each key press in a level will MOVE the labeled object would be nice. Also, the thing in level EX-4 where the colored balls only collide with the same color platforms seemed out-of-nowhere since that wasn't the case in earlier levels... and the pinball level felt more luck-based than anything
That's such a fun innovative take on the theme. I loved the music keyboard level, such a great idea. This is one of my favorite games I have seen so far, even though is simple, is challenging and very fun to play.
Got to the level EX-4 and gave up. I think some way to reverse the movement direction of the keys would be a nice addition, maybe Shift+A etc.. Not being able to go both directions got a bit annoying. Also I think the force that the ball is pushed could use some randomness. The pong level felt really deterministic in the beginning and it grew a bit repetitive to watch the same beginning moves every single time I'd fail :D
Putting critique to the side, I really liked the game idea. The levels were quite well polished and had "clear solutions" to them after a moment of thinking. The sound effects were satisfying and played really nicely with the graphical appearance of the game.
Interesting puzzle idea with a complex set of controls! Music is great but I wish it would loop (I played very slowly lol). Puzzles are simple but despite that are still challenging which was fun to play with
Wow, I love this. The overall graphical style combined with this music is fantastic. The music is in fact probably some of my favorite music I've ever heard in a Ludum Dare game, it is just such a jam and the rest of the game has perfect aesthetics to fit it.
The combination of action puzzle gameplay with, say, non-action puzzle gameplay here is a fun combination as well. For example, level 3 I am able to mostly just decide when I want the different balls to roll, but then level 4 ups the ante by forcing me to deal with the situation more actively. And a lot of the levels have active components that have to be dealt with even if it's not for the whole level. I think level 4 was my favorite, in any case, as it was just fun to have the difficult directly ramp up from the previous level like that and come up with a strategy to win.
The variety of gameplay in the first 5 levels is great, and the bonus levels are all super fun too, although I admit I find them pretty difficult to actually win. But it is just cool to see these level concepts, like breakout, built all from the same stuff as the first 5 levels.
Overall, this is one of the best games I've seen this jam, I think. Neat gameplay concepts, and the music just sells the game so hard. Great job!
What an awesome game! I loved the creative diversity of the levels, always a pleasant surprise ahead! Really cool visuals and audio also. One of the best entries I played so far this LD, great job!
I have to admit my brain wasn't handling the multiple controls very well at first, but when you eventually get used to it somewhat this game becomes really fun! I also really love the way you used the piano, I honestly didn't see anything wrong with it at first :) Also one little bug I noticed, the music doesn't seem to loop.
A very cool puzzle! it's a bit complicated in places, but very exciting. I was gone for at least half an hour. Separately, I would like to praise the music, but the track is one and does not repeat itself
Very fun idea! Took me a bit to wrap my head around controlling different elements with different keys at the right times, but it was very rewarding when I did it successfully! Nice job!
I love the concept of the game and the color scheme. An idea I have to make the game visially better is to add a motion arrow to tell the players which way the pins will move.
Comments18
Putting critique to the side, I really liked the game idea. The levels were quite well polished and had "clear solutions" to them after a moment of thinking. The sound effects were satisfying and played really nicely with the graphical appearance of the game.
The combination of action puzzle gameplay with, say, non-action puzzle gameplay here is a fun combination as well. For example, level 3 I am able to mostly just decide when I want the different balls to roll, but then level 4 ups the ante by forcing me to deal with the situation more actively. And a lot of the levels have active components that have to be dealt with even if it's not for the whole level. I think level 4 was my favorite, in any case, as it was just fun to have the difficult directly ramp up from the previous level like that and come up with a strategy to win.
The variety of gameplay in the first 5 levels is great, and the bonus levels are all super fun too, although I admit I find them pretty difficult to actually win. But it is just cool to see these level concepts, like breakout, built all from the same stuff as the first 5 levels.
Overall, this is one of the best games I've seen this jam, I think. Neat gameplay concepts, and the music just sells the game so hard. Great job!