Rush Deliverance

Rush Deliverance

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.61
fun: 3.61
innovation: 2.98
theme: 3.34
graphics: 3.61
audio: 3.23
mood: 3.17
Salvation in 30 seconds or less!

You're a supernatural problem-solver in search of worlds to rescue. Gather Deliverance from the purple crystal totems strewn across your path, then deposit it in glowing green Nexuses in order to save worlds, score points, and delay your eventual annihilation. Avoid falling from the path, being crushed by the humorless Archons, or running out of time - your very existence is hanging by a thread! Can you immortalize yourself in the high scores table before your career as a Savior comes to an untimely end?

Gamepad and keyboard controls supported. D-pad/analog stick/WASD/arrow keys to move, A/RB (Xbox), X/R1 (Playstation), B/R (Switch), Space, Enter, or Z to jump.

Created in Godot 4.0.2. Graphics created in Blender; sound effects created using Bfxr and Audacity. Music composed via BeepBox. Fonts used are PT Sans Narrow (text), Faster One, and Seaweed Script (logo).

EDITED 5/8/2023: An HTML5 version is now available! I also fixed a minor bug in the background display, adjusted the resolution settings so the game doesn't look blocky when the screen is expanded, and made an adjustment to the title screen logo (originally, it was causing a bug that prevented the title screen from displaying properly in the HTML5 version). One caveat: in my haste to upload the new version, I overwrote the previous versions. Rest assured that 1.01 has *no* gameplay differences from 1.0, only minor (practically unnoticeable) cosmetic ones!

EDITED 5/9/2023: A further bugfix version, 1.02, is now available. This version fixes an issue introduced in 1.01 (itself introduced in the attempt to fix the aforementioned background bug!) where the background did not fade to red properly when the timer was down to 5 seconds or less. I have taken the effort to make the previous versions available as well this time. As always, please rate the game based on the original 1.0 (LDJam) version!

ADDENDUM: It appears the colored fog effects used in the download versions don't work at all in the compatibility renderer Godot uses for HTML5 export. Whoops! This does not affect gameplay, but it does mean the screen doesn't turn red as it should when time's almost out!
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