Welcome to SMTP, the most advanced email server simulation you can find on the market.
Did you ever want to manage an ever increasing fleet of email servers in real time while filtering out spam mail? Then this simulator is for you.
Features
- Real time email management action - A Zen™ approved soundtrack™ - High speed intense spam mail filtering action - Compete with your friends and see who can manage emails the best! - Graphics
Screenshots
_What a nice and friendly menu_
_Managing a probably very important email. In real time!_
_Deleting spam is an important part of the job of course._
Cool game! Like the artwork. Good idea for the theme too, wouldn't have thought of it. Seemed very easy but the difficulty ramps up for sure. Scored 18000.
I think there's a bug on the web-version - at least for me in Firefox, the mouse exits the window/canvas to the left, and the cursor in the gaem/canvas never makes it to the edge/past the orange bar.
I've not rated yet , just letting you know. Love the pixel art style btw.
Very beautiful, relaxing game! I really like the tranquil atmosphere and your take on the theme is clever as well. I found the difficulty ramped up pretty quick after a couple of minutes. I feel like this mechanic would be especially suited for a touch-screen interface!
@johnnysix that is a known bug with the web build unfortunately. I have found that resizing the window to exactly the canvas size is a workaround for now but I'll try to fix that bug today.
EDIT: expertly hotfixed the bug by moving the canvas to the upper left corner.
As a software engineer myself, I approve this game with my whole heart.
What I liked: - The visuals are fantastic for such simple design - The audio effects are so chill I didn't ever felt a need for a rush - The difficulty is nicely scoped - The visual ques about filling the servers and that you cannot send accidentally a mail to other server is a very good touch - The `delivery` theme is so out-of-the-box here. I know that it feels so rewarding when someone says that (it happened to my entry), so you'll have your moment!
I actually thought that maybe this is how SMTPs work IRL haha :joy:
I don't really have much to say here. It's a really great and properly scoped entry. Great job!
I'm pretty sure this is how mail servers operate IRL, so good job on given an accurate representation! The feeling of stress I get when playing this is also probably what the servers feel when they need to deliver lots of mail. The sounds are really relaxing and the graphics are great, I very much enjoyed playing a few rounds! (19950 points :sunglasses:)
Alight! Well done on such a quick bugfix haha :smile:
Very cool, I thought it was too easy until the 6th+ mail server appeared.
It's one of those games that has a satisfying feel to it. If you developed as a mobile game beyond the compo, adding some thing like snapping ( and multi-touch support for the pros ) would be fun additions.
Also having a sever kill-switch would be cool, to sacrifice a 'life' to then create some space to move the mail into again.
Very good game. Gave me a very "Mini Metro" vibe. Music, Graphics, and SFX all felt cohesive and solid. I can't think of anything negative to say about the game at all! Best Compo game I've played all Jam!
What a fun game, great job. The audio design is fantastic. I increased the sensitivity on my mouse and was able to get 23k or so. The 8th/9th server really ups the difficulty! I kept wanting to use the number pad to sort faster!
ooh tough game, I like the clarity on this game, everything was crisp and clean but still got overwhelming! Audio is tricking you into thinking it's going to be a chill time
This is really good! The sound design is brilliant, and the desperation slowly sinking in when you observe the 8th server appear feels real. I would really like if there were some waves/valleys in the difficulty - to give me at least a resemblance of hope I can do it ;)
Really loved the vibe here! Things started out so simple and then ramped at a nice rate to finish feeling chaotic. But the music remained so calm. Loved how the overwhelming volume of mail as it progresses gives the game a really nice play length and natural end point. Great work!
Simple, beautiful and classy. It's a really well pulled of concept. Made my brain feel nice up until it didn't. Got Metro vibes in a good way. Audio is excellent. Nothing bad to say. KUDOS
Simple and effective, love the minimalism of your game it works well.
To add complexity (even if at the end it is complex) I would add a timer for delivering the email (like they become less and less saturated if they are not deliver in 2 seconds or something like that)
Really awesome little entry. I liked pretty much everything about it, it simplicity, graphics, sounds ... The game gets naturally more difficult as well, but crescendo. Well done for this one
Fantastic! I loved how it was both very relaxing and very stressful at the same time :laughing: The art, music and sounds were super nice and the animations made it feel super polished. Great game!
Excellent entry! One of my favorites of the jam. It was calm, it was fun. My only complaint is that the game gets so difficult that its impossible to go any further. Maybe some upgrades, or some sort of ceiling towards how many nodes can be spawned or something :D
Calm and relaxing, until the 7th server. The sound is really nice. The idea with additional spam filtering is also really nice and well timed. The only issue I have is that the colors are quite similar, not sure if this is because of red-green-weakness or for everyone, but I could only use the numbers when it got faster, since the colors where not different enough to distinguish as quickly as needed.
But that's just nitpicking. The game is really well made. Nice job!
A relaxing game... until the work gets piled up! I really love these kind of ramping up games in which a easy to understand mechanic gets complicated and makes you to do the 110%. Good work!
Seemed very easy but the difficulty ramps up for sure. Scored 18000.