Really fun game! The helicopter is not maneuverable at all but that's what makes the game fun. At one point I climbed very high I crashed on the ground LOL 😆
The game looks and sounds pretty good. The idea is fun and I had fun trying the game. The controls was a bit too funky for me, but it gives the game an interesting challenge. Overall is this good compo game. Well done.
HAHA!Struggled with the controls, and just when I thought I got it, BAM! Missles. Couldn't pass the second stage. Had a good time playing it, and the saturated audio mixed well with the graphic style. Those missles will haunt my nightmares.
I like using the missiles to push myself faster. The final stage took me quite some times but I managed to finish it. Imagine a level with a ceiling on top too and some ceiling-mounted missile launchers to go with it, that would be quite a challenge.
A very well put together compo game! I actually really enjoyed the handling of the helicopter once I got accustomed to it but the chaos of the rope physics was pretty unwieldly lol
A couple of notes: -Some indication of what can destroy the box might help make things clear to first time players. Sometimes it would seem to explode when it hit the helicopter and other times it didn't?
-I like the chaos of the rope being able to hit the box but maybe it'd be better if the rope only had collision on some kind of end claw object? This way the player will still have to be careful but they wouldn't be responsible for random folds in the rope snapping straight and sending the box off towards its doom.
Really solid game, especially the controls and physics seemed very well implemented. The music loop was a bit short but otherwise I really enjoyed it. It took me way too many tries to beat it :)
I really like the physics. I love games with hard-to-master movement, and I think you handled it well. Nicely polished and fun to play; good work on this!
Comments16
Great job!
A couple of notes:
-Some indication of what can destroy the box might help make things clear to first time players. Sometimes it would seem to explode when it hit the helicopter and other times it didn't?
-I like the chaos of the rope being able to hit the box but maybe it'd be better if the rope only had collision on some kind of end claw object? This way the player will still have to be careful but they wouldn't be responsible for random folds in the rope snapping straight and sending the box off towards its doom.
Good work!
Any way this was well polished, great entry!