
Ludum Dare #53compo
Swiftly And With Style
Try to deliver the packages as fast as you can. To start the game, walk up to the red postbox and follow the markers to your recipients.
WASD to move, Space to jump, Q/E to cycle through packages. Click to throw packages. Esc to quit the game.
If the packages bug out and you can't finish the run, just go back to the postbox to end the run.
Tools used:
* Unity
* Blender
* Substance Designer
* Audacity
* Photoshop
* sfxr
WASD to move, Space to jump, Q/E to cycle through packages. Click to throw packages. Esc to quit the game.
If the packages bug out and you can't finish the run, just go back to the postbox to end the run.
Tools used:
* Unity
* Blender
* Substance Designer
* Audacity
* Photoshop
* sfxr
Genres: platformer
Comments18


Kontroman1 May 2023, 07:22
i like this game! 5 start to 'fun', but on my second try i fell down underground

JCMonkey1 May 2023, 22:57
theres something about just flinging packages around all over the place :D

deformhead5 May 2023, 13:08
Really fun to throw packages! What matters is that they arrived, no?.. :joy:
(Maybe it would have been nice to have some ambiant music to make feel the rush?)
(Maybe it would have been nice to have some ambiant music to make feel the rush?)

FireSlash8 May 2023, 05:01
Throwing packages never felt so good.
There's quite a lot of stuff here for a compo entry, nice work! I wish there were more packages to deliver in the vertical sections, but perhaps it's randomly generated and I just got (un)lucky?
Gameplay is simple but worked as expected. I got a pretty bad time because at first I thought "E for use" until I read the directions. Whoops!
There's quite a lot of stuff here for a compo entry, nice work! I wish there were more packages to deliver in the vertical sections, but perhaps it's randomly generated and I just got (un)lucky?
Gameplay is simple but worked as expected. I got a pretty bad time because at first I thought "E for use" until I read the directions. Whoops!

LDJam user 2591038 May 2023, 07:17
Simple but pretty fun! I agree that there should be more packages in the large vertical area---it's the interesting part of the map, so it was a bit annoying to have so many packages to deliver to doors in the more boring rows down below. Nice work on this, especially for Compo :)

someone9 May 2023, 00:05
Bouncing around and throwing packages was satisfying. I hope they didn't contain breakables...
The marker was sometimes tricky to figure out exactly where to go, and it gets very confused when the target is behind you.
The marker was sometimes tricky to figure out exactly where to go, and it gets very confused when the target is behind you.

Glaas9 May 2023, 11:16
Very nice! Just a few bugs like collision detection issues that made me clip underground

Shane Gadsby9 May 2023, 11:19
Loved the gameplay, really fast and intuitive, felt like playing Unreal Tournament 2004 in my childhood!
I was super terrible at getting to places on time though, as I just had to much fun boinging around haha!
I was super terrible at getting to places on time though, as I just had to much fun boinging around haha!

Hakro9 May 2023, 21:34
Lovely little game. I enjoyed exploring the place, jumping around and throwing packages all over the place :D
The only nitpick I have would be that the there is no way to know the strength that you are going to be propelled with before hand.
But other than that, cool entry.
The only nitpick I have would be that the there is no way to know the strength that you are going to be propelled with before hand.
But other than that, cool entry.

ZenBreaker10 May 2023, 05:25
Overall a nice game, I would have liked that targets dont change after a hit or miss. The Q/E felt useless. But it was to fun to hop around and throw packages at the doors xD My time was really bad though around 110 always....

ThaProfesional10 May 2023, 12:01
Great graphics (always impressed by 3D and it looked great), solid controls, loved throwing boxes, and the sound effects really added to the feel of the game. It all came together to make the movement feel great.
Only thing I missed was music. Also would have been cool if the boxes bounced around for even longer before disappearing.
Only thing I missed was music. Also would have been cool if the boxes bounced around for even longer before disappearing.

MAT4DOR10 May 2023, 21:51
Really cool! Couldn't find the objective at first, because I didn't go to the mailbox, but then I came back here and saw something, and went and got it.
carld10 May 2023, 21:52
Short and fun game! Reminded me of the times I played Rocket Arena in Quake 3 :)

katamary10 May 2023, 21:54
Good idea. But it could be better if adding here more challenging mechanics to deliver items. For example - time between last and next delivery points. And last, I'm feeling lonely self in the game. May be It would be better to add an enemies (angry birds for example) or just recipience models in the end delivery points.
Good luck!
Good luck!

AVAVT11 May 2023, 06:02
Wow this game is so realistic! Feels just like real life, especially the throwing package on recipient's door part xD
Only unrealistic part is there's no dog chasing after you while delivering :p
I had some issue with the waypoint: occasionally when the target is above me the waypoint point me downward (toward the ground) instead. That waypoint would be fixed when the target is within my viewport, but did take some time to realize.
- I would love to have the layout more complex (more like real apartment)
- Would be hilarious to remove the waypoint system, and add "realistic" building name/house numbering as well, so you have to deliver based on number on the door.
- Would be nice to have some kind of "target" to aim for e.g. if you deliver every thing in under 30s you receive gold etc.
Only unrealistic part is there's no dog chasing after you while delivering :p
I had some issue with the waypoint: occasionally when the target is above me the waypoint point me downward (toward the ground) instead. That waypoint would be fixed when the target is within my viewport, but did take some time to realize.
- I would love to have the layout more complex (more like real apartment)
- Would be hilarious to remove the waypoint system, and add "realistic" building name/house numbering as well, so you have to deliver based on number on the door.
- Would be nice to have some kind of "target" to aim for e.g. if you deliver every thing in under 30s you receive gold etc.

Petronus14 May 2023, 09:56
Nice addition to the LD, liked the moving around in the place (and falling through the floor :laughing:) and throwing the packages was fun. Physics felt also pretty good - and the throwing sounds of the boxes. Was just a bit sad that they despawn so quickly. Didn't get the overall goal, the delivery felt not so special for me.
Thank you for this contribution!
Thank you for this contribution!
Kaedalus17 May 2023, 17:43
Movement felt a bit too slippery at times, but throwing the packages was really fun. Nice audio feedback on that too! Would love to have an end screen to rate your performance, would have made me try to run it a few more times. :)


(The controls are a little too sensitive to my taste, though!)