Thank you for making this! Love dashing into the ghosts for extra height, the control and level design are great. I like how you used visuals in the level to explain things, like all of the fallen characters before you in the spikes, the key symbol on the door. Really good use of space.
@guillaume-proux not sure which part you're talking about, but I can give you a general hint, you can always dash again after a successful bounce on the ghost
@mavvy I did put a lot of thought into the level design, variation, difficulty, telling the player what to do without being in their face about it, so your comment makes me really happy!
Oh this was brilliant! Your classic precision platformer, but the mechanics like parrying off enemies made it awesome, artstyle was brilliant, entire package in general was! Huge well done.
Visually appealing and very polished platformer) Really liked how you made tutorial integrated into the game and also how you made dashing into the enemies feel, with this final bounce. The only thing in my opinion that could be changed is usage of the theme only as the part of lore, maybe it can be integrated into mechanics more to affect the gameplay.
Incredibly polished - loved the artwork especially the flavour on the levels and the way the character jiggled. Really good level progression. Took me a while to get the hang of dashing into enemies multiple times but really satisfying once I got there.
Really fun platformer, I enjoyed the bouncing of enemies with dash mechanic a lot, I thought it added a fun dimension to movement. Likewise the "player" corpses around to show difficult bits.
So cute!! The character designs and puppet animations are all delightfully quirky, and have sort of a freaky vibe to them at the same time. The gameplay is super simple, nothing too out of the ordinary about it other than the dash mechanic which I thought was very well executed and satisfying to use. I think movement and physics felt a bit slow at times, especially in the final level where I died a bunch of times, though the game is not too long so it didn't bother me. I think this game really shines in the presentation, it has a very distinct style with the designs, textured outlines and wobbly sprites.
Very solidly executed with good level design. Really liked the repeat dash into enemies design. Only complaint is that the game seems to drop the jump input if pressed just before the character lands or just 1-2 frames after you fall of the platform.
Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive.
On the web build on a 4k display while fullscreened the transitions between levels (the zig zag black bars) stay at the bottom of the screen during play and converge in the center of the screen during level transitions
i liked this little platformer though the character art is whimsical and great
This is a very well made little jam game. I love the music and visuals is as always interesting and good. My abilities to play platform games could be better, but this is mostly my issue. The controls is really good, and the level design is pretty well made. Overall a very good jam game. Well done.
The controls are so good. And the difficulty is just spot on for my liking. A bit of rage but just the right amount that I only blamed myself. I really like the crayon graphics too. Well done!
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@mavvy I did put a lot of thought into the level design, variation, difficulty, telling the player what to do without being in their face about it, so your comment makes me really happy!
@zyrus Thank you!
Think some forgiveness timers of about 100-200 ms would make the jumping feel even more responsive.
i liked this little platformer though the character art is whimsical and great