
Ultimate Pigeon Post
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Deliver mail fast in this action platformer. As the Ultimate elite pigeon, you can beat up anything on you way to reach your goal: the *(surely ?)* holy letter box.
*(Inputs are explained in game)*
* __Move__ : *Left Stick/WASD/Arrows*
* __Jump__ : *Up Arrow/W*. Hold to full jump.
* __Slide__ : *East Gamepad Button* or *Space/Ctrl*
* __Dive__ : *North Gamepad Button* or *Down Arrow/S*
* __Kick__ : Press the slide button during or right after a slide.
* *Escape* or *Start* to retry.
* The grounded slide takes about a second to reload, white and blue stars will appears around the pigeon when it's ready again.
* The air slide can be performed once in the air (regardless of the grounded version's cooldown). If you kill something in the air, you can perform another air slide.
* You can't normally jump while in the air, but you get one air jump after killing something in the air.
* You can perform a kick in the air, but it has less range.
* You are invincible while performing skills.
* Final score is calculated by...uhhh...I mean the lower the time and highter the kills the better. I think cause it's not tested to be honest.
Version __1.2__ (the original compo version) is available at the bottom of the page.
Version __1.3__ (fixed) is played in browser with the following (minor) changes:
* Fixed the "finish" button in the last level.
* Fixed a wrong hitbox layer that made possible to kill dead enemies.
* Added a dead zone to the direction input.
* Replaced "maintain the button" by "hold the button" in the first tuto.
Inputs
*(Inputs are explained in game)*
* __Move__ : *Left Stick/WASD/Arrows*
* __Jump__ : *Up Arrow/W*. Hold to full jump.
* __Slide__ : *East Gamepad Button* or *Space/Ctrl*
* __Dive__ : *North Gamepad Button* or *Down Arrow/S*
* __Kick__ : Press the slide button during or right after a slide.
* *Escape* or *Start* to retry.
Tips
* The grounded slide takes about a second to reload, white and blue stars will appears around the pigeon when it's ready again.
* The air slide can be performed once in the air (regardless of the grounded version's cooldown). If you kill something in the air, you can perform another air slide.
* You can't normally jump while in the air, but you get one air jump after killing something in the air.
* You can perform a kick in the air, but it has less range.
* You are invincible while performing skills.
* Final score is calculated by...uhhh...I mean the lower the time and highter the kills the better. I think cause it's not tested to be honest.
Post Compo Fixes:
*I don't usually do those, but I had to fix the finish button in the last level that somehow reverted back to "Next", to make it clear when the game is over.*Version __1.2__ (the original compo version) is available at the bottom of the page.
Version __1.3__ (fixed) is played in browser with the following (minor) changes:
* Fixed the "finish" button in the last level.
* Fixed a wrong hitbox layer that made possible to kill dead enemies.
* Added a dead zone to the direction input.
* Replaced "maintain the button" by "hold the button" in the first tuto.