Those unlucky few still populating this world after [REDACTED] don't like to waste resources, but the Wasteland is called that for a reason. Things get lost, things get stolen, things find so many ways to disappear you wouldn't believe. So if you want your thing โ any *thing* โ to reach its destination safely, you gotta hire someone with wheels, fuel, a gun, and a death wish.
Someone from...
Ah. You seek to work for us? Then we hope your driving skills and your aim are reliable, all insurance agencies have burned down decades ago. Oh, and don't expect GPS satellites to be useful...
But don't worry, we'll draw you a map. And if you can survive a few jobs you might even afford a better weapon.
Welcome aboard, you crazy bastard. Get on with your first delivery!
- Several null pointer exceptions breaking some stuff - Typos - Cursor aim now aims at cursor (fixed twice) - Fixed not showing up cursor image - Some small spawn issues with bots - Wrong respawn time
The animation effect and combat effect is very cool, although the movement operation is a bit strange, but after playing a little bit also slowly can get used to, excellent work!
@moonblast hey! Thank you! Why you found it strange?
@yizao thanks, we also couldn't believe we made it! Camera shakes... Oh it's some explosions going around from other carriers, don't worry much, they are not very smart employees and don't look what's under their wheels
@yogurtthehorse Because the actual operation of the direction of motion is to the car, not the world coordinates. For example, if I press "W", I want the car to move upward, but the car just moves in its own direction. I have rarely played games involving this type of operation, so a little unfamiliar, but play a little to master
I got some camera chokes too. And I wished my gun would keep firing by holding the button pressed, instead of spamming it. I also had trouble finding the packages and where to go.
Fun game! I find the explosion animations and game icon very especially beautiful!
@moonblast to be fair, it is a pretty standard way of controlling your character, called "tank controls" with long history and a lot of games use it. But I understand that it can be a bit challenging to master if you happened to not play a lot of games with such controls :)
Amazing entry! You certainly know how to do some great artwork - the styling and vibe is incredible. The car controls feel great too! The gun play is really difficult, but I started to get the hang of it after a while - so maybe that's by design? This is the sort of game that I used to play all the time and loved as a kid, super solid game jam entry - would love to see more games!
Well that is a very impressive game! Super nice map with some variation and a lot of unique details, different zones that really feel different (like "oh no I have to go to the mine fields again"), nice animations (explosions!) and a cool musical theme.
This is awesome congrats! The car and trailer movement is so satisfying I could just drive around for ages. The explosions have old school raiden vibes - love it
Great visuals, cool music, and I found the gameplay engaging, it would have been nice if I could shoot through my own trailer, as it makes it really difficult to defend yourself and / or not kill yourself, especially with the shotgun.
One of the best games I've played so far! Punchy music, juicy drifting, great visuals and controls. So stylistically complete. The grass was hurting my eyes a bit, looks like you've got some z fighting causing flickering.
Nice game! It's great that the map is really huge, and the assets are very pretty, but I didnt manage to find even one thing that I would be able to connect to โน Also, I never shoot exactly at the aim, but somewhere close ๐ค
Any submissions from you are pretty fun to play and this one isn't an exception! I got a feeling like I'm young again and playing GTA II with my friends in computer class ๐
The art style as well is pretty well polished, especially like for explosions, which are pretty big part of the game.
It took me forever to figure out that I can take delivery jobs in the checkpoints, somehow I only saw the weapons, maybe confusing that you do both with the same button, some redesign would be necessary here. Otherwise fantastic game, although a bit hard in some places.
Very atmospheric game - delivering cargo is a tough job. Too many violent riders are lurking through this desert! Great music! Got some audio glitches though (html version).
I'm amazed at just how _much_ is in this entry. Seriously, this doesn't feel like it could be done in a weekend. Huge kudos to this team. You're all incredible. The game feel, mechanics, UI, art, sfx, music... Everything is just absolutely wonderful. AWESOME. ๐
The overall atmosphere is brutally good. Especially when we consider that it was created in such a short time. Maybe just a minor idea is to allow the player to see a little more ahead when driving. But as I say it's just a small idea. Overall the game was enjoyable. I'd love to see what else you can add to the postjam if you decide to continue it ;)
Wow, this is so much fun! Reminds me a bit of Vangers game. I wish there would be some health indicator, but in the current state the game looks really solid. I hope you'll do some post-jam updates, because I want more xD.
P.S. It is weird that you can shoot your own delivery package.
This game definitely chugs after a handful of minutes and I almost got stuck in a death loop of things spawning too fast and I kept having to respawn and shoot a few at a time.
That said, it looks and feels fantastic. Stunning jam entry.
Driving the car and drifting was very smooth although there was some things I didn't like about the battles: 1. I wish I could hold the shoot button, instead of spamming it 2. Aiming ahead of the enemy felt off though maybe Im just not used to it 3. The fact that the cart behind you blocks the bullets
Otherwise sick game, that's a lot to be done in 72 hours.
Very nice game I liked it a lot. I wanted to finish my delivery, got attacked at the bridge, died, went there again, the enemies multiplied, died again, upgraded my weapons, died again and in the end never delivered the cargo, but it was constantly fun. Only thing I noticed or would have changed was the camera "swing" when driving with full speed the camera should preferably center the car again until the speed decreases again but that's just my two cents ๐
Cool little game. Driving is fun and intuitive. Shooting feels great as well though some more feedback from shooting enemies would be great. The map feels kinda useless at times, though once you learn the layout better, there shouldn't be any problem tbh. It looks really great in terms of graphics. Love the audio as well, especially the metal music. A good entry overall
@amolker thank you! Yeah, it was in our references, hehe :) We aren't planning post jam updates besides bug fixes, though we would definitely continue jamming, so follow us for future games!
@badcop thank you for streaming, that was very nice! Sorry for sound glitches, native builds are fine, yes :(
@ruruie thanks for playing. I hope this experience didn't brake all the fun :(
@maximbegunov thank you for such constructive feedback. Seems like aiming was broken a bit and we fixed some issues with it a while ago. Also you can dismount cargo and freely enjoy your death fight before getting back to work
Great work! The art + music works so well together. I wish it was a bit clearer where the front of the car is, especially when your gun is facing backwards
Killer driving feel and animation - audio doesn't work and the controls are a bit hard to work with. Overall fun to play. I kind of wish I could just zip around the desert doing stunts and stuff!
I enjoyed it, very nice visuals and I like how you work with the music volume when enemies approach. The camera movement was nice and I also think that the controls fit the game well. The fights were entertaining. On the other hand the progression was very easy. I didn't notice my health anywhere or some indication of the damage I have already taken, maybe that would be nice to see.
This game feels freaking great to play, the movement feels so nice! I love the concept, having to deliver something through a wasteland where anything can happen.
The only things I'd critique would be maybe having to click the mouse button to shoot instead of being able to hold it to keep shooting, and maybe I'd experiment with having the camera follow the car, since I got lost with the direction I had to move in when it was upside down.
But honestly those are all nitpicks, the game was great, definitely one of the best feeling games i've played this jam! Great job!
I didn't like, that I had to click to shoot. Just let me hold down the button.
The delivery didn't work sometimes. Maybe the white circle is a little too small?
I also didn't like that my gun, that I worked so hard for, was taken away again. Just because I exploded! Didn't even have much time to test it out properly! ๐
I came across your game by chance, it appealed to me because it is very similar to the one we made for the jam too. I really like your art style, the design of the map is much more advanced and beautiful. Well done to you! It's annoying not to be able to shoot through the trailer though.
One thing I also noticed that greatly improves your game is the car debris and bullet casings on the map, nice work on that. Also, how did you make the curved roads? Is it an image, a tilemap or some other technique?
Awesome graphics, controlls and map design. I also appreciate the small tutorial on how to pick up a delivery. Reminded me of a game concept I had in mind for a previous jam, but didn't realise in the end. I also liked the soundtrack though it felt a little repetitive.
My major critique would be that the game felt quite punishing while playing up to a point where it was really frustrating. Even when I tried to use alternate routes to the delivery points I always ran into multiple enemies, not talking about the ones that just spawned at the delivery points and make me lose the freight just in front of the finish. I also couldn't find a way to chase them away so I ended in being blown up most of the time. The most frustrating part was loosing a weapon after death. Props though for the possibility to re-pick up non demolished freight and continue the delivery.
Well, not all other cars are enemies. A lot of cars just passing by and won't touch if you don't touch them. Especially those who spawn at the city points, so maybe you just needed to be a bit more peaceful :)
Unfortunately, we didn't have time for restoring your weapon after death (it's a Jam after all), but when you purchased some weapon once, you can take it for free โย in the menu button changes text from "Buy" to "Take" to make it a bit more obvious (though it still very frustrating, I understand)
@yogurtthehorse thank you for the clarifications. I replayed the game and it definitely changed the experience. Though the other cars that are not enemies are quite trigger happy :D The weapon problem solved itself obviously. Having the auto-weapon unlocked and going for a rampage felt great :)
This is definitely a polished game if I've seen one! Incredible graphics, epic adaptive soundtrack, good sound effects and a lot of high-octane action! I have several nitpicks, though. The ability to explode your own package is a bummer as shooting backwards would make the experience much more dynamic. The lack of progression renders the game a bit sluggish, and having no health bar throws away the potential for interesting tactical decisions.
That said, the core mechanic is super fun and I had a blast playing the game! Thank you!
Here's my playthrough (may need to wait for a while, the Internet here is slooooow). Sorry for a cropped video, my bad. X_X
Excuse me, are you telling me that in this post-apocalyptic wasteland where I live out of my battle car there is a canyon with a broken bridge over it that does not function as a jump ramp?! Literally unplayable.
Jokes aside, this is an incredibly polished jam entry, even for a 4-man team, bravo! Plays very smoothly, looks gorgeous, and it also fits the theme well. One of the top games this jam for sure.
I was pretty close to having a great time in this game, but a few things got in the way. The gaping chasm that had me driving around the wrong way for a while, and I couldn't jump or shoot over it. Bummer. The packages would sometimes stick into the back of my car with the wrong rotation, which made things kinda awkward. I also didn't love that my bullets were soaked up by the package during a chase, even if it makes physical sense. That combined with no indication of health (as far as I could tell), made me have to go back and forth a couple times instead of engaging with the road rage shooting shenanigans I was here for.
The aesthetics were pretty good nonetheless, and when I did get to engage in combat, it was fairly pleasing, especially when seeing the absolute car graveyard I had created after just a few deliveries.
Comments72
@yizao thanks, we also couldn't believe we made it! Camera shakes... Oh it's some explosions going around from other carriers, don't worry much, they are not very smart employees and don't look what's under their wheels
I got some camera chokes too. And I wished my gun would keep firing by holding the button pressed, instead of spamming it.
I also had trouble finding the packages and where to go.
Fun game!
I find the explosion animations and game icon very especially beautiful!
The gun play is really difficult, but I started to get the hang of it after a while - so maybe that's by design?
This is the sort of game that I used to play all the time and loved as a kid, super solid game jam entry - would love to see more games!
PS I also get the camera chokes :D
Had a good time :D
It's great that the map is really huge, and the assets are very pretty, but I didnt manage to find even one thing that I would be able to connect to โน
Also, I never shoot exactly at the aim, but somewhere close ๐ค
I would say I want a target icon for the cursor and some feedback when I shoot the enemy vehicles (sparks or smoke or something).
Amazing job
Any submissions from you are pretty fun to play and this one isn't an exception! I got a feeling like I'm young again and playing GTA II with my friends in computer class ๐
The art style as well is pretty well polished, especially like for explosions, which are pretty big part of the game.
That's a really funny game to play, great job!
Great music! Got some audio glitches though (html version).
Also, it's funny how we both had almost the same idea for our games :-)
Congratulations on making it to the LD53 !
@sid37 thank you
Maybe just a minor idea is to allow the player to see a little more ahead when driving. But as I say it's just a small idea. Overall the game was enjoyable. I'd love to see what else you can add to the postjam if you decide to continue it ;)
P.S. It is weird that you can shoot your own delivery package.
@smeljey yeah, Vangers were mentioned on the prototyping phase :D thank you
had some lag in the browser build, but it was probably just because browsers suck
loved the music coming in whenever an enemy was nearby
That said, it looks and feels fantastic. Stunning jam entry.
1. I wish I could hold the shoot button, instead of spamming it
2. Aiming ahead of the enemy felt off though maybe Im just not used to it
3. The fact that the cart behind you blocks the bullets
Otherwise sick game, that's a lot to be done in 72 hours.
If youโd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1810468382?t=2h12m3s
Good luck on your ratings, see you next LD! :D
๐ Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@amolker thank you! Yeah, it was in our references, hehe :) We aren't planning post jam updates besides bug fixes, though we would definitely continue jamming, so follow us for future games!
@badcop thank you for streaming, that was very nice! Sorry for sound glitches, native builds are fine, yes :(
@ruruie thanks for playing. I hope this experience didn't brake all the fun :(
@maximbegunov thank you for such constructive feedback. Seems like aiming was broken a bit and we fixed some issues with it a while ago. Also you can dismount cargo and freely enjoy your death fight before getting back to work
@momo-hunter thx
https://ldjam.com/events/ludum-dare/53/wasteland-express-1/some-wasteland-express-promo
The only things I'd critique would be maybe having to click the mouse button to shoot instead of being able to hold it to keep shooting, and maybe I'd experiment with having the camera follow the car, since I got lost with the direction I had to move in when it was upside down.
But honestly those are all nitpicks, the game was great, definitely one of the best feeling games i've played this jam! Great job!
A few nitpicks I had:
I didn't like, that I had to click to shoot. Just let me hold down the button.
The delivery didn't work sometimes. Maybe the white circle is a little too small?
I also didn't like that my gun, that I worked so hard for, was taken away again. Just because I exploded! Didn't even have much time to test it out properly! ๐
Great job with the game!
It's annoying not to be able to shoot through the trailer though.
My major critique would be that the game felt quite punishing while playing up to a point where it was really frustrating. Even when I tried to use alternate routes to the delivery points I always ran into multiple enemies, not talking about the ones that just spawned at the delivery points and make me lose the freight just in front of the finish. I also couldn't find a way to chase them away so I ended in being blown up most of the time. The most frustrating part was loosing a weapon after death. Props though for the possibility to re-pick up non demolished freight and continue the delivery.
Well, not all other cars are enemies. A lot of cars just passing by and won't touch if you don't touch them. Especially those who spawn at the city points, so maybe you just needed to be a bit more peaceful :)
Unfortunately, we didn't have time for restoring your weapon after death (it's a Jam after all), but when you purchased some weapon once, you can take it for free โย in the menu button changes text from "Buy" to "Take" to make it a bit more obvious (though it still very frustrating, I understand)
That said, the core mechanic is super fun and I had a blast playing the game! Thank you!
Here's my playthrough (may need to wait for a while, the Internet here is slooooow). Sorry for a cropped video, my bad. X_X
Jokes aside, this is an incredibly polished jam entry, even for a 4-man team, bravo! Plays very smoothly, looks gorgeous, and it also fits the theme well. One of the top games this jam for sure.
The gaping chasm that had me driving around the wrong way for a while, and I couldn't jump or shoot over it. Bummer.
The packages would sometimes stick into the back of my car with the wrong rotation, which made things kinda awkward. I also didn't love that my bullets were soaked up by the package during a chase, even if it makes physical sense. That combined with no indication of health (as far as I could tell), made me have to go back and forth a couple times instead of engaging with the road rage shooting shenanigans I was here for.
The aesthetics were pretty good nonetheless, and when I did get to engage in combat, it was fairly pleasing, especially when seeing the absolute car graveyard I had created after just a few deliveries.