This is a nice little game with huge amount of words. My only gripe is that word parts you hold tend to stick to another parts you don't want to connect them with if you happen to bump into them. Maybe letting the key go when you think you are near the correct word part would work better. I had fun!
As someone with dyslexia, I was maybe not the target audience. However I still had a good time play and perfect concept for a game jam short but sweet.
A nice chill game, maybe I would have preferred the mouse release to complete the words tho, so that you can drag across incorrect matches without issues.
Nice game, very relaxing, quick but simple, very polished, you clearly focused on quality over quantity, everyone else has said it but yeah, drag and drop could do with some work.
A nice, cozy puzzle game! I like the music and mood and it felt pretty satisfying dropping the characters into place. The "hitboxes" to click the characters felt a bit small at times, especially on a small screen/resoultion, so maybe some sligtly bigger hitboxes might help! Nice selection of different words as well!
Simple but effective gameplay that doesn't outstay its welcome. It was a good level of challenge - maybe could be expanded on by starting with fewer words and having more words with each level. The way that the start screen worked was a really nice touch that made me smile!
I like the casual atmosphere. Very cool! One time I got two valid endings on my word: Base word was Pass, then I had two suffixes "ION" and "IVE". Only one of the endings works, which makes sense.
Nice little puzzle game. I especially liked the way you use the game's main mechanic as the start button! Nice clear graphics, pleasant background music and a satisfying "ding!" when you match the parts of the world. The only problem I had was when dragging letters across the screen, if I happened to cross over the wrong word, it'd immediately drop what I was dragging back to its original place: I feel it should let me "hold" the piece until I released the mouse button over the correct match.
As others have mentioned, I didn't always succeed in my drag & drop. I think an indication (e.g. letters scaled up/changing color) when you are correctly hovering above the letters would help.
I also would have liked if there was more of a puzzle aspect : there would be more "traps" with multiple possible combinations, but only one enables you to complete all the words (as you discussed above regarding passION/passIVE). In this case, you could drag & drop letters on any word but would not get rejected if your combination is wrong. When you have made all associations, you can't end the game if some are wrong and need to rearrange. But that's very personal.
Fun game! As others have said, the dragging/dropping could be better. It was particularly tricky for me to play on a laptop trackpad. I think the hoverboxes for the word fragments could be much larger.
In contrast to what @sodoj said, I think there's a potentially fun mechanic you could explore with the words automatically colliding when you drag them. Maybe there's another layer of puzzles you could implement that makes the order of the solution matter, sort of like a maze or slider puzzle.
I really like the aesthetic. Had a lot of fun playing a few times. I wonder if you could have added multi-blank words or a time limit for some more challenge?
Relaxing and quite addictive! The music and the graphics worked very well and I liked that most words were positive, which gave it an even more calming feel.
I find word games relaxing and enjoyable, so this was great. Perhaps adding some difficulty levels would be nice or some kind of points system, but overall it is a very good entry.
Great first impression with the start screen. The music and visuals are great choices. The response when completing a word is very satisfying. I was very slow on my first attempt but then once I got use to it blew threw the second and found that I kept playing for a bit. Doesn't seem to fit the theme to me but great game I had fun.
Relaxing game and I like the art style. However, I think there would ne more long term motivation if there would be some kind of pressure, e.g., like a timer or getting higher score when you are fast. But still, I really enjoyed it. :smiley:
I enjoyed the idea of delivering letters to make words! It’s an innovative idea! The controls could be improved by providing visual feedback when dragging on an incorrect word. When dragging over an incorrect word, the cursor automatically detects the incorrect word and prevents me from finishing the dragging action.
I applaud using the game mechanic to start, it's a really smart move! As casual as this game is, i would've loved to see a bit more escalation of mechanics past the first page of solutions. For example, multiple parts missing, special rules, that kind of thing. Still, it's a decent little game!
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Excellent work!
As others have mentioned, I didn't always succeed in my drag & drop. I think an indication (e.g. letters scaled up/changing color) when you are correctly hovering above the letters would help.
I also would have liked if there was more of a puzzle aspect : there would be more "traps" with multiple possible combinations, but only one enables you to complete all the words (as you discussed above regarding passION/passIVE). In this case, you could drag & drop letters on any word but would not get rejected if your combination is wrong. When you have made all associations, you can't end the game if some are wrong and need to rearrange.
But that's very personal.
Great job!
In contrast to what @sodoj said, I think there's a potentially fun mechanic you could explore with the words automatically colliding when you drag them. Maybe there's another layer of puzzles you could implement that makes the order of the solution matter, sort of like a maze or slider puzzle.
Nice game. Well done. Some additions of difficulty levels and a punishment would make the game more plus.
Congratulations.
As casual as this game is, i would've loved to see a bit more escalation of mechanics past the first page of solutions. For example, multiple parts missing, special rules, that kind of thing. Still, it's a decent little game!