Much of what I would have to say has already been said: tutorial is great, simple enjoyable mechanic. I feel like this is a good starting point; maybe add in some music and another box color later. There's a lot you could do if you so wish to continue the project, in which case I would be excited to see where you take it!
I like this idea, and I had fun but I feel the one hit kill is a bit much. When you have an almost complete tower and the wrong color box comes in from the side there is nothing the player can do to avoid losing. Having the wrong color box hit attached boxes should maybe just destroy that box or even a bunch of boxes, but a box hitting the paddle should still be ain instakill.
Really cool! Sometimes different colored packages can sometimes stack on top each other and when you gather one of them you instantly lose unfortunately. Still it´s very fun to create as big a tower as possible and pay attention to every block that comes near. Nice game!
Interesting concept, however, the collision was hitting me even when I wasnt touching them and making me lose. Would love to see an updated version in the future!
Pretty unique concept and feels good to play. I don't like how boxes of different colors can spawn on top of each other and end your game instantly though. Also the noise it makes when your boxes reach the portal is way too "negative" - I think a triumphant sounding sound effect or jingle would be better.
Not the most polished visuals, and sometimes a bit janky, but super fun!!! I really love this concept / core gameplay loop. With some polish, I think that this could be super great, though as it is it's already really quite enjoyable to play.
A very fun game concept. A few things felt pretty unfair, specifically collisions with boxes were happening even though the graphics didn't touch, and sometimes boxes would spawn inside of or *very* close to another of the other color, making them impossible to safely pick up. It is already fun, and with a few small tweaks it could be a great game. Nice work!
The colour switch mechanic was a nice addition. I managed to make a few towers before an impossible set of boxes flew at me (two of different colours from the same side at about the same speed). Congrats on your entry 👏🏻
Was difficult and fun and took a second to get a grasp on what exactly to do. When I figured it out, it became much easier and felt like it would progress really well with additional mechanics.
The idea is really interesting and fun. It was fun to play, but it was perhaps also a bit too difficult. The game could have used a bit more sound effects and some music. The visuals was okay. Overall a pretty good little compo game. Well done.
A good mechanic about changing colors. This mode change reminded me of a cool Danmaku (shoot 'em up + bullet hell) game that I really liked. For a Compo -- great.
What a fun little game!! I really enjoyed the difficulty curve, it gave me something to work towards! Playing a few times and getting better on each run was a good feeling... That's what you want to see!
I feel like the game could've done with just a tad more juice - some screen-shake, shiny flashy bits, or some touched-up art. But in the spirit of game jams of course, none of that's truly necessary!
I really enjoyed my time with Zero Gravity Delivery... Keep it up guys!! :smile:
Comments25
Mechanics nice and original good entry!
A background music could greatly improve the overall experience
I feel like the game could've done with just a tad more juice - some screen-shake, shiny flashy bits, or some touched-up art. But in the spirit of game jams of course, none of that's truly necessary!
I really enjoyed my time with Zero Gravity Delivery... Keep it up guys!! :smile: