experimental RTS made during Ludum Dare 54 (extra)
In this game you will define Areas for your AI-Player. It is played mostly by using mouse the mouse and a couple of keys ... take a short moment to read the instructions on the main menu.
At the moment this project is more of an experiment, than an actual game, and you might come across some weird glitches.
It's really experimental for now. You can't play properly. But I was curious which engine you did this on, because in the future I plan to try my hand at a very basic RTS and little by little I'll improve it.
@lincolnsalles My games for ludum dare are made with GameMaker:Studio (1) - this sdk isn't easily available anymore, it has been replaced by GameMaker:Studio 2 (it seems to be called just GameMaker on steam - I haven't looked at their webpage for a while)
Maybe Quasilyte(https://ldjam.com/users/quasilyte) would be a better adress for you, as far as I can see he uses the modern GM:S 2 and made quite a couple of strategy in recent times ( https://quasilyte.itch.io/ ) - I do recomment playing Assemblox, it's quite a good RTS game made during a Jam
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Maybe Quasilyte(https://ldjam.com/users/quasilyte) would be a better adress for you, as far as I can see he uses the modern GM:S 2 and made quite a couple of strategy in recent times ( https://quasilyte.itch.io/ ) - I do recomment playing Assemblox, it's quite a good RTS game made during a Jam