Airpansion

Overall★★★★★★★★★★3.93
Fun★★★★★★★★★★3.84
Innovation★★★★★★★★★★3.69
Theme★★★★★★★★★★4.02
Humor★★★★★★★★★★4.29
Mood★★★★★★★★★★4.25

Gather pollen to expand your limited space!

No enemies, no health bar, just exploring and cleaning the air.



- ### 7 Different Items (Use 2 at a time)

- ### "Animated" and fully voiced cutscenes

- ### 4 different areas to explore

- ### Stolen graphics and sounds!

- ### EXPLORE AND HAVE FUN!

DEVLOG: This version I did change a line of code that wasn't working for an audio clue at the end of the game, I uploaded this change during the submission hour.

About the making: I decided to go with a limited area that expands, and if people aren't happy enough with that then you are limited to 2 items at a time. I've tried to learn from past mistakes and hope this is better than my previous entries, the ending and hit boxes are the worst part and that was due to time running out (which is my fault). I decided to go with no enemies or anything bad happening since I wanted the feel of this game to be more relaxing and innocent.

Comments5

LDJam user 3725253 Oct 2023, 02:09
Such a fun game! I was most pleased with your voice acting, especially the sound of the territory increasing lol. In fact, I also wanted to voice my game myself, but didn’t have time
LDJam user 3748094 Oct 2023, 00:41
It didn't work for me in Firefox when trying to run it on LD website, I got: Uncaught DOMException: The operation is insecure.

I had that issue too but got it to work when I disabled Data Cashing in the publishing settings: https://ludumdare.com/resources/guides/embedding/

The hit boxes to pick up items are a little small and it seems like they are in different spots for different tools so they're hard to pick up. Once you get it, you use the tools to progress and unlock different parts of the map. It's cute looking and the music is nice. The voiced sound effects were a nice touch too.

Being able to see the next tool you are close to being able to reach is good for keeping you from getting lost too. I got to the ending without having to do too much back tracking because of that.
LDJam user 285972
LDJam user 2859726 Oct 2023, 09:24
Oh!! I really enjoyed this one! I really like exploration games and I feel like this game did a great job of being one! I was really invested in finishing it!

I see a lot of effort put in it! I adore this entry cutscene as well your humor and voice-acting! I think they really do benefit your game a lot. I also like the main mechanic and I really enjoyed having to pick two instruments for the next day - I feel like this mechanic has a really good planning aspect to it? Though near the end it would be just a little bit annoying, since there will be a very little objects left to clean, for which of those a little irritating keep starting new days. I also liked how interactive choosing in instrument for the next day and literally going into the next day was! The only thing at first it was extreeeemely confusing, what I was supposed to do and where to go - it could have been a little clearer. Later on I would also worry a lot that I would start a new day without picking an instrument up - some of them were really close to the bottom, so it was really worrisome. I also see you worked on sound effects for using instruments which is great! I wish there was one for picking one up, maybe.

Overall it was in fact a very good game! You surely know how to make them engaging and fun! The only thing is left to learn is how to polish them!! And I'm pretty sure you'll get a hang of it in the very near future!

Thank you for your great entry! Please keep making games and have fun with them <3
LDJam user 372515
LDJam user 37251515 Oct 2023, 02:30
charming cutscenes. Very methodical gameplay, retracing your steps every day, which I think adds to the vibe you&#039;re going for. Having cutscenes in a Jam game is impressive af. Gameplay wise, I didn&#039;t feel super challenged, and for a game that mostly relies on movement and item interaction, those systems didn&#039;t feel super satisfying, weighty, or well tuned to me. In a game where you do so much walking, I think it would benefit you to make the movement more satisfying. Tuning those curves about how fast the character skids to a stop, gains momentum, etc.

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