Bound Balance

Bound Balance

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.66
fun: 3.34
innovation: 3.68
theme: 4.09
graphics: 4.49

About

Take charge of the balance between human civilization and the nature around it. Ensure the survival of humans by carefully positioning and handling tiles in a limited grid and use your godly powers to help them grow and develop. How long can your humans survive?

---------------- PLAY THE POST-JAM VERSION HERE! ----------------

---------------------- PLAY THE JAM VERSION HERE! (RATE THIS ONE!) ----------------------


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Tools and Assets



Programming: Unity

Art: Photoshop and Blender

Audio: Kenney, available at www.kenney.nl

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Versions and Patches



The embedded version is the jam version. You can also find a link to that version below (itch). The link to the post-jam version is also below (itch.io, windows and web).

Current version: 0.1.1 - Post jam initial update

0.1.0 - Initial launch

Changelog


Version 0.1.1

GAME BALANCE CHANGES

--Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.

--Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.

--Game starts off slower and easier.

--Late game is a bit harder to manage.

--Removed all known infinite gameplay edge-cases.

UI CHANGES

--Tutorial UI Overhaul to better explain how game mechanics work.

--Skill tooltip text updated to better reflect the balance changes.

BUG FIXES

--Fixed flickering on animation end frames.

--Fixed WebGL running on wrong Pipeline Settings.

ADDITIONS

--Water shader

--Change to Dead Tile Animation.

--Added Music

--Leaderboard

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Members



Gabriel Concencio - Programming, 3D Art and VFX

Victor Perotto P. - Programming and Game Design

Guilherme Peixoto - Concept Art, UI and Illustration
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