Bound Balance
About
Take charge of the balance between human civilization and the nature around it. Ensure the survival of humans by carefully positioning and handling tiles in a limited grid and use your godly powers to help them grow and develop. How long can your humans survive?---------------- PLAY THE POST-JAM VERSION HERE! ----------------
---------------------- PLAY THE JAM VERSION HERE! (RATE THIS ONE!) ----------------------

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Tools and Assets
Programming: Unity
Art: Photoshop and Blender
Audio: Kenney, available at www.kenney.nl
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Versions and Patches
The embedded version is the jam version. You can also find a link to that version below (itch). The link to the post-jam version is also below (itch.io, windows and web).
Current version: 0.1.1 - Post jam initial update
0.1.0 - Initial launch
Changelog
Version 0.1.1
GAME BALANCE CHANGES
--Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.
--Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.
--Game starts off slower and easier.
--Late game is a bit harder to manage.
--Removed all known infinite gameplay edge-cases.
UI CHANGES
--Tutorial UI Overhaul to better explain how game mechanics work.
--Skill tooltip text updated to better reflect the balance changes.
BUG FIXES
--Fixed flickering on animation end frames.
--Fixed WebGL running on wrong Pipeline Settings.
ADDITIONS
--Water shader
--Change to Dead Tile Animation.
--Added Music
--Leaderboard
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Members
Gabriel Concencio - Programming, 3D Art and VFX
Victor Perotto P. - Programming and Game Design
Guilherme Peixoto - Concept Art, UI and Illustration



Comments45
All in all the game looks awesome and the sounds and placing items is super satisfying. Great job!
Unfortunately, we didn't have enough time to implement a little more information, but answering, lightning has the power to reduce the amount of resources collected by humans for a short period of time.Thanks for the feedback
Unfortunately, we didn't have enough time to implement a little more information, but answering, lightning has the power to reduce the amount of resources collected by humans for a short period of time.
The visual is pretty and well animated. Liked that exist some different maps and every try amount of your start tiles are randomly generated.
Conclusion: "Despite existing a lot of similar games already, this one has its own peculiarity and respectively some potential for a decent time-killer, I guess. Nice idea".
![cfzlMA9[1].png](///raw/9d4/95/z/5f4ab.png)
It could use a little bit more feedback on the skills. I got that the lightning strike reduced the resources the villages use, but it didn't work consistently - when the village was growing it reduced the growth by some amount, when the village was decaying it made the decay quicker, but when the village only had +1 growth it did nothing.
One thing that I'd perhaps add is keyboard shortcuts for the skills. I found myself pressing 1/2/3/4 all the time to try and select the skills quickly, then had to click them because I remembered it doesn't work that way.
Eventually, after 4 or 5 tries I've managed to create a situation where I think the level is stable and will last forever:
On another run I got more of the map destroyed, but I managed to keep a single T3 Village alive for quite a while. :)
Oh, and it a really nice feature that you've added the time speed up that stops at the next event instead of just running until disabled - makes it much easier to react to anything you might have forgotten to check in time.
And great job on the graphics! The artstyle looks really polished. I love a good hex-map game, but when it looks like that I simply love it. :D
played a few times before I got the hang of it, this was really fun and well polished. you guys did a great job!
Also, the humans might be a little to glutonous - or I did not find the right strategy - because I could not manage to maintain colonies bigger than tier 1.
A small tutorial would also have been useful because the game dynamics are quite complicated.
Anyway I had great fun, thank you !
The graphics, animations, FX, UI are all very great! I do wish there maybe was some music in the background, as it feels quite empty in this way.
But I can see good idea from this game.