
Bound Balance
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
About
Take charge of the balance between human civilization and the nature around it. Ensure the survival of humans by carefully positioning and handling tiles in a limited grid and use your godly powers to help them grow and develop. How long can your humans survive?---------------- PLAY THE POST-JAM VERSION HERE! ----------------
---------------------- PLAY THE JAM VERSION HERE! (RATE THIS ONE!) ----------------------
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Tools and Assets
Programming: Unity
Art: Photoshop and Blender
Audio: Kenney, available at www.kenney.nl
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Versions and Patches
The embedded version is the jam version. You can also find a link to that version below (itch). The link to the post-jam version is also below (itch.io, windows and web).
Current version: 0.1.1 - Post jam initial update
0.1.0 - Initial launch
Changelog
Version 0.1.1
GAME BALANCE CHANGES
--Lightning strike changes - Lightning Strike decreases a Village's resources by 1000 for the first cast. That value is increased by 40% for each -subsequent cast affecting this tile. It also decreases the rate the Village obtain resources from neighbor nodes by 25% for 8 years.
--Nature's Boon changes - Nature's boon instantly increases a Nature Tile's (Forest or Lake) resources by 800 for the first cast. This value is decreased by 10% for each subsequent cast affecting this tile.
--Game starts off slower and easier.
--Late game is a bit harder to manage.
--Removed all known infinite gameplay edge-cases.
UI CHANGES
--Tutorial UI Overhaul to better explain how game mechanics work.
--Skill tooltip text updated to better reflect the balance changes.
BUG FIXES
--Fixed flickering on animation end frames.
--Fixed WebGL running on wrong Pipeline Settings.
ADDITIONS
--Water shader
--Change to Dead Tile Animation.
--Added Music
--Leaderboard
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Members
Gabriel Concencio - Programming, 3D Art and VFX
Victor Perotto P. - Programming and Game Design
Guilherme Peixoto - Concept Art, UI and Illustration