Calves of the Braves

Get in the ring, wrestle, struggle and overcome over butt-naked gods ! ๐
Challenges the braves either by *yourself* or against a *buddy* ๐ฌ
Controls:
Can be played both on a keyboard โจ or a game pad ๐ฎ๐จ Single player:
* Move with *WASD*, *Arrow keys* or *left stick* ๐๐ป
* Tackle or Charge attack with *K* or *gamepad A* ๐ฅ
* Guard or charge cancel with *L* or *gamepad B* ๐ก
๐ฌ Two player:
* Player 1 : move with *WASD*, attack with *G*, guard with *H*
* Player 2 : move with *Arrow keys* or *left stick*, attack with *K* or *gamepad A*, guard with *L* or *gamepad B*

The team:
* @Kahn : Character design & art ๐* @Aune : art, bot programming & music ๐ถ
* @Furano : programing, UI ๐ป
The team in *Action* :

Tools & Assets
Made in Godot with love ๐ (and *a lot* of coffee... โ)Other tools :
๐ Art : photoshop
๐ต Music : Ardour
All assets, art, music, sfx & code was made during the jam, apart from :
* Godot plug-in State Charts by *Jan Thomรค*
* Godot plug-in SilentWolf (*unused in the end...*) by... SilentWolf
* Fonts Comicy & Spicy Soup by khurasanstudio
The whole project source code & assets are available here under *GPL 4.0* license.
Changelog:
The following were modified since the original jam submission :```
- Mac OS version released, fixed a crash affecting only that OS
- UI focus grabbing fixes for controller and multiplayer
- AI difficulty slider raised a tad in the first two levels
```
Original version can still be found in the download below.

Play directly in your browser here (might only work on chrome and edge)



Comments93
I'll try to add a Mac export tonight, but the Apple signing process is convoluted.... I'll let you know and tag you when a Mac version is available!
@lelulagames thanks! Yeah the music is not so great for this game. @Aune tried to make something better right before the deadline but wasn't able to achieve it in time sadly...
@onionlabs @kate-arty & @braeden thanks for the kind words! I agree, @khan made an awesome job with the Chara design!
I only played against the CPU and it was already pretty fun! Multiplayer must be hilarious!
Great great graphics. The AI could have used some more loving but hey, it's a jam game, it cannot be perfect
Congrats for making a great game
Great game, I enjoyed every second of it.
The enemies who can run out of the ring to the audiance getting hurt haha.
Super fun as well!
Only feedback would be that I would prefer that the matches ended as soon as one player has two wins - At that point the last round is just a waste of time really. But that's just a personal preference. :)
Screenshot 2023-10-03 194720.png
And everyone else's for that matter, we're reading each messages and appreciating all of your feedbacks !
Sadly I don't have any art related socials to share for now, but I'm considering participating for future events :)
This was my first video-game project, and seeing the game jam veterans @furano and @aune at work was a blast
Good job on the AI! I found it quite challenging, but beatable with the right moves, just as it should be!
They can go to hell.
Sorry, looks like I won't be able to provide you with an app :(
Here you go then ! You can find it in the download section ! ๐
You'll be the first one to try it out however since none of us have a Mac
You can find log here if you're interested: https://gist.github.com/YogurtTheHorse/8f182f784983de65ad4ac59034b6e811
But I guess it's too much of work for some random guy as me, so it's fine! But if you want to investigate you may be want to move this conversation to some other place. In that case I have discord account: yogurtthehorse
Well done! Take a candy! ๐ฌ
Overall this is really well done, nice job! I'll have to come back later and try to two player version haha
@hagamosvideojuegos yeah I agree, I feel now that the first Ai are too easy and are just a chore after a few trials... We were hesitating with allowing player to try again against the same enemy when they die, which may solve this issue.
@fupi thanks for the artwork! Nice calves! ๐ฌ
There are 5 enemy in total : yo u were very close to the end, congrats! You are right, I think listing the number of fight left could be a great incentive for replayability. We'll think about it next jam!
@danjoricey WTF we had the exact same idea?! That's so cool, I definitly have to try your game to see a different point of view on the same core mechanic! ๐คผ
*Chirac would be proud. ๐ฅ *
Generally I love the challenge and dynamiั gameplay. Sound of the crowd cheering after the rounds is very funny xD
To be honest I was pretty confused with the controls, but I -kinda- got used to them.
I loved the artstyle and the humor. I got as far as the third opponent, I'll try again later to win some more.
If I could change something, it would be playing the 3rd match, after already losing the first 2. The game should immediately end to a loss.
The audio department felt a little lacking, from no music to no punchy feedback sounds, which would *greatly* enhance the experience, but it was nice nonetheless and a wonderful use of the theme!
@greenphox could you please specify what felt wrong with the controls for you ? Was it the key placement or the fact that there was different actions on key press and key hold ? Maybe the control were not feeling responsive for you ?
Some people told me the same thing about the round. It may have been the best decision indeed...
@jerem-watts Thanks a lot for taking the time to play my game !! Seeing other people playing your own game is always so much interesting !! I'm a little sad the AI kept killing itself during your run however ๐ฟ
@queenofsquiggles thank for the feedback on Linux ! We were not able to try it ourselves so I'm glad it worked out without a flaw !
@mathkarma yes sadly, We never noticed it while playtesting since we were facing them head on... Definitly something to improve next time ! Thank for the feedback
@catusfelony Many more sound were recorded but not included due to a lack of time sadly. However there was supposed to have background music, it probably was bugged in your case. It happened to some people, no idea why ๐ฃ
@lovewerk That's actually a great feedback we didn't think of ! Thank you !
@notinatal Thanks !! And thank you very much for the video, it is tremendously helpful to improve our games !
The game plays well. But I didn't even need to tackle anyone to become the Brave. I just bravely got out of the way, and they threw themselves out of bounds ๐. The area getting smaller with each round was nicely implemented and a neat idea.
Congrats on the game. You really made a titanic job!
If you do try to confront it head to head it is really puting up quite a fight!
However if you start running everywhere like an headless chicken, it instantly kill itself... What a silly Ai ๐
Anyway thank you for the feedbacks ans kind words !
I love the little details, like the persistant bodies of your fallen foe and how the crowd also falls over - It's a really poslished experience and I can imagine playing this on the couch with some friends.
Simple controls still keep the game fresh after playing multiple times.
Simple controls still keep the game fresh after playing multiple times.
I love your presentation
The graphics look great, and the gameplay is awesome.
Very nice entry overall ! GG.
we have a difficulty slider from 0 to 1, the higher the number, the less likely the Ai is to make "dumb" decisions.
we still have a little bit a issues with Ai running of the ring in the jam version however...
@falestress thanks for testing the 2 player version! We made most of the debugging/balancing fighting each other. It was so fun that I though I HAD to find a way to add it properly into the game ahah. I'm glad some people enjoy it as well!
I think the AI of the enemy could be polished a little bit so they dont go out of bounds when trying to get the player, made some fights too easy.
Well done and thank you for submitting this gem to my stream.
Now excuse me, I have to go bother my husband and make him play with me XD
Wanted to ask for score chasers if you were fine with me playing some gameplay of your game in the background in the waiting period. In the waiting period while a music track is playing itll cycle through gameplay from a bunch of different games in the background
@javasaurus thanks for having a go at our game! I'm sorry I wasn't available anymore to watch it live but I'll gladly whatch the replay!
Congratz of finishin the project!
Had a good time playing the game. Quite challenging but i liked it very much!
Few notes from my playthrough:
- Took me a while to feel comfortable with the charged attacks but when it clicked was cool.
- At first, my tactics was just to spam quick attacks, which i think is still the safest with further enemies, i simply didn't have enough time for the charge attack.
- Sometimes i had impression that the same enemies have different difficulty in another playthrough but mby it's because of rng gods and attacks that they chose.
- Really like the graphics! Characters with lovely animations standing around the dohyล
My calves of thunder are ready and willing.
Mechanics are easy to understand and mostly feel good, but there is something about the cooldown that made you have to press K or L again sometimes because if you held it after pressing it too early it didn't start the action, at least for me (e.g. trying to block after just hitting wouldn't block unless I let go of the key and pressed it again).
Graphics are really pleasant (not to mention fabulous) and the sound design is fun, some effect to make it sound less like a small room might've added some extra grandeur to the already grand spectacle :p
As an aside, having to do a third attempt when you'd already lost the first two and had already lost felt a bit unnecessary, maybe there should've been some bonus associated with winning the last round?
Only nitpicking a little extra because everything overall is just so well done already.