Catacomb

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★4.25
Mood★★★★★★★★★★3.50
Catacomb is a top down puzzle game where you must navigate though cramped maze to escape with the golden idol before the maze collapses in on itself! Solve complex pathfinding problems with doors and levers all while avoiding dangerous ghosts and collapsing walls that may block your progress forward.

Catacomb was designed as a part of Ludum Dare 54, limited space, game jam through ACM Studios at UCLA. Our team is comprised of programmers Brian Yang, Schuyler Henry, and Stefan Abgarian; artist Joanne Lee; and UX and level designer Sedge Greenlee.
Tags: #top-down
Genres: puzzle
Tools: Unity

Comments3

Lenan
Lenan3 Oct 2023, 12:56
Interesting concept and the graphics look nice. The game is very much trial and error because you can't deal with the ghosts and a lot of the paths just lead to a dead end with a ghost blocking the way which makes going back to the start every time very frustrating.
Padlynn4 Oct 2023, 15:18
The graphics are super cool! I like the fact that at the beginning of the game the mechanics are shown one by one so we can easily understand how the game works! it would be even better if at the moment it's zooming out there was a highlight on the star to clearly show that the objective is to go to the star! I haven't succeed to go to the star but it's a cool labyrinth game !
raddishradish
raddishradish8 Oct 2023, 23:31
The graphics are super clean and I like the concept behind the game. (Also, I see the "cat"acomb pun.) It was pretty frustrating to have to continuously restart though, so I haven't gotten to the end yet. Also, when the player turns into a horizontal path, it felt like I had to move closer to the bottom edge than felt intuitive.
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