Chrysalis

co-authored: @wvbz
Overall★★★★★★★★★★1.50
Fun★★★★★★★★★★2.00
Innovation★★★★★★★★★★1.25
Theme★★★★★★★★★★1.83
Graphics★★★★★★★★★★2.00
Humor★★★★★★★★★★3.50
Mood★★★★★★★★★★2.00
It's a game inspired by an information cocoon. When the player manipulates the protagonist to accept speech and refute others, he is also building an information cocoon for himself. But we hope that this will not be a barrier to people's understanding of the world, so at the end the protagonist breaks free and begins to face the real, complex, diverse world.

Comments2

EggTillius3 Oct 2023, 19:53
im not exactly sure what im supposed to do but i did drag the blue onto the player and throw the red away if that is part of it ??? it seems like a cool idea i just have no idea what to do please include instructions next time
Fiordarancio
Fiordarancio19 Oct 2023, 09:26
The idea seems interesting, yet I can't fully understand how you implemented it. Some more instructions are needed (always write down controls for example) and some feedback for the player too: you could add a "score", or set a threshold of information that could overwhelm/save the character... just as example. The game is smooth and the mechanic of acceptance/refusal is clear, which is good. I think there is much room for improvement, so keep up creating :)
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