Sorry I'm still nervous about sharing my source code since I rushed quite a bit (gamejam and all) so I'll submit for jam rather than compo even if its an early submission.
I enjoyed it, even though i think the beginning is too slow. When you have upgraded a few times it gets quite fun ! I think the powerup should be stronger; good job
I kept playing! there's something mesmerizing about the growing cage of ricochet'd vectors that I'd love to see explored, like this being a 3rd person game and you need to navigate around the beams being made by the enemies etc.
I was not sure why the player cannot aim directly up, you literally need to wait till you can shoot some dudes and this coupled with the optimum always running backwards takes away the proactivity inherent in shooters...
Otherwise simple but really fun, a little bit of sounds would take this far.
Comments3
I was not sure why the player cannot aim directly up, you literally need to wait till you can shoot some dudes and this coupled with the optimum always running backwards takes away the proactivity inherent in shooters...
Otherwise simple but really fun, a little bit of sounds would take this far.