
Color Space
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
And here is a word from our sponsor:
"Seriously Andrew, do I really have to say this bullsh_t ? What do you mean it’s 'on air' ?"
*Oh, you’re there hehe ! I was just catching my breath before showing you this exceptional new technology.
We’ve all been facing difficulties with our printing machines, you know 'it misses colors' or 'this is not the same Color Space'.
Well don’t you worry, with this unique Color Space you will be able to join every Color Space you ever need, from CMYK to AdobeRGB or even sRGB (it doesn’t make sense please). Before printing anything just go through our new technology and you will see your print going out in one and beautiful piece.*
To go through this, Andrew, our Product Manager gave you some good advices :
- Use our special keymaps WASD, or the normal ARROW KEYS to move around, this is a bit frustrating not going on your own but hey, technologies have their own difficulties.
- Use the keymaps C, M and Y to swap color, who would have thought huh ? (C for Cyan, M for Ma... Andrew am I seriously saying this I mean they are not that dumb) *clearing throat* M for Magenta and Y for Yellow)
- You need to gather the colors in the right order, you can see the inkjet’s order at the beginning.
*This is purely revolutionnary, with few inputs you will have the best Black and White printing ever made...
Wait... Black and White Andrew you little Bas... You didn’t solve anything right ? Do you honestly think people will order this ? What do you mean they’ve already pre ordered this ? This is bulls... oh my god thank the lord that much pre order.*
Well, sorry, I thought you would be smarter than that but hey, that’s fine for me.
Anyway here is our staff list, enjoy :"
- Gregory Largange : Progammer - Level Design
- Élodie Vasseur : Level Design
- Yemi Bosia: 3D Artist
- Tom Bonnot: 3D Artist - UI Artist
External uses : All musics were taken from this website https://pixabay.com/ and most of them were made by this artist https://pixabay.com/users/sergequadrado-24990007/
THE ONE AND UNIQUE VERSION AVAILAIBLE FOR THE JAM. This Version count for the final rating of the Jam, and ONLY this one.
v0.4: JAM VERSION Rate base on this version !
DISCLAIMER : Following Update AFTER the v04 are done AFTER the jam, and doesn’t count for the final rating of the Jam, please note this carefully, both version are different in so many aspect. We are proud to continue this work as much as it pleases us, do note that we want to work further onto this.
v0.5:
- New UI: Title Menu, in game pause menu, credits
- New controls: player can now hold the move keys down to continuously move. Color switch moved to left click and right click of the mouse.
- Reworked All levels. Levels are now much smaller, which makes for faster gameplay and better performances.
- Creation of a GameManager, LevelManager, SoundManager. This all account for better modularity, better gameflow and better bug handling.
- Optimisation : Instead of re baking every cell of the map at every Update, it now checks only when the player use an input and only cells that are accessible to the player.
- Surpression of outdated codes
- Surpression of outdated assets
v0.5.1:
- Corrected bug where Title screen incorrectly scaled depending on screen resolution
"Seriously Andrew, do I really have to say this bullsh_t ? What do you mean it’s 'on air' ?"
*Oh, you’re there hehe ! I was just catching my breath before showing you this exceptional new technology.
We’ve all been facing difficulties with our printing machines, you know 'it misses colors' or 'this is not the same Color Space'.
Well don’t you worry, with this unique Color Space you will be able to join every Color Space you ever need, from CMYK to AdobeRGB or even sRGB (it doesn’t make sense please). Before printing anything just go through our new technology and you will see your print going out in one and beautiful piece.*
To go through this, Andrew, our Product Manager gave you some good advices :
- Use our special keymaps WASD, or the normal ARROW KEYS to move around, this is a bit frustrating not going on your own but hey, technologies have their own difficulties.
- Use the keymaps C, M and Y to swap color, who would have thought huh ? (C for Cyan, M for Ma... Andrew am I seriously saying this I mean they are not that dumb) *clearing throat* M for Magenta and Y for Yellow)
- You need to gather the colors in the right order, you can see the inkjet’s order at the beginning.
*This is purely revolutionnary, with few inputs you will have the best Black and White printing ever made...
Wait... Black and White Andrew you little Bas... You didn’t solve anything right ? Do you honestly think people will order this ? What do you mean they’ve already pre ordered this ? This is bulls... oh my god thank the lord that much pre order.*
Well, sorry, I thought you would be smarter than that but hey, that’s fine for me.
Anyway here is our staff list, enjoy :"
- Gregory Largange : Progammer - Level Design
- Élodie Vasseur : Level Design
- Yemi Bosia: 3D Artist
- Tom Bonnot: 3D Artist - UI Artist
External uses : All musics were taken from this website https://pixabay.com/ and most of them were made by this artist https://pixabay.com/users/sergequadrado-24990007/
THE ONE AND UNIQUE VERSION AVAILAIBLE FOR THE JAM. This Version count for the final rating of the Jam, and ONLY this one.
v0.4: JAM VERSION Rate base on this version !
DISCLAIMER : Following Update AFTER the v04 are done AFTER the jam, and doesn’t count for the final rating of the Jam, please note this carefully, both version are different in so many aspect. We are proud to continue this work as much as it pleases us, do note that we want to work further onto this.
v0.5:
- New UI: Title Menu, in game pause menu, credits
- New controls: player can now hold the move keys down to continuously move. Color switch moved to left click and right click of the mouse.
- Reworked All levels. Levels are now much smaller, which makes for faster gameplay and better performances.
- Creation of a GameManager, LevelManager, SoundManager. This all account for better modularity, better gameflow and better bug handling.
- Optimisation : Instead of re baking every cell of the map at every Update, it now checks only when the player use an input and only cells that are accessible to the player.
- Surpression of outdated codes
- Surpression of outdated assets
v0.5.1:
- Corrected bug where Title screen incorrectly scaled depending on screen resolution