You work at a construction company, where land property is limited. Use your prebuilt rooms to construct your buildings. Try to mimic the blueprint's shape and be aware of the required special rooms.
I like the interprtation of the theme and the corresponding setting as a construction tetris. I was really engaged in control the block acurrately after a few fail tries which is because of a little error when placing the very early blocks. But I like the hurry-scurry after making some mistakes, it turns tetris to some more crazy physical counting things. And the "next level button" doesn't seem to work(will stuck on the loading).
This is an interesting take on the theme, very unique and personally i wouldnt have even thought of this. a bit buggy/glitchy but overall a really good jam submission :)
Very cool game! I think the intro could be shorter and have had a little bit more work to it. Sometimes the collisions didn't feel accurate despite the pieces being properly aligned. I got some infinite loading screens when going to the next level. I appreciate that you did implement a save system. Nice music and cute graphics.
This game has inflicted a lot of pain to my inner perfectionist :laughing:
Really good implementation, the physics worked flawlessly for me. I like that the rooms align with the rotations. And good move with the tutorial on the level with gaps.
Altho the Tetris mechanic is nothing innovative, adding physics and making chaos when a single piece was slightly off was quite entertaining AND frustrating, hehe!
Overall its clear the theme was used as an objective. I wish the grid was a bit bigger and the movement a bit more precise. Maybe rendering a half opacity grid inside the construction area would improve knowing if the piece was properly aligned or not. Because even then, mistakes would happen, just a little less, but way more catastrophic...
Comments9
Really good implementation, the physics worked flawlessly for me. I like that the rooms align with the rotations. And good move with the tutorial on the level with gaps.
Overall its clear the theme was used as an objective. I wish the grid was a bit bigger and the movement a bit more precise. Maybe rendering a half opacity grid inside the construction area would improve knowing if the piece was properly aligned or not. Because even then, mistakes would happen, just a little less, but way more catastrophic...
Overall a simple, but well executed little game.