
Crime Critters (Rob the British Museum)
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*Get your best woodland buddy and steal as many artifacts from the British Museum as you can get your sticky paws on!*
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This is a co-op game first! Grab hold of the same artifact as your friend and experience some speedy *or* cautious thieving antics! Or challenge yourself solo controlling both critters!
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Your objective is to carefully (or not) maneuver artifacts out of the museum and into the back of your truck without getting caught!
Careless hauling will decrease your item's value, or straight up break it. Damaging goods will also slowely alert the authorities, leaving you with just enough time to quickly scurry to grab whatever you can before making a getaway.
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Single-Player? Didn't manage to add a single player mode so the camera might be a touch frustrating without a friend and dragging things alone is not nearly as fast and chaotic!
Controller support? Yah... for a game very well suited for a controller, we simply forgot we hadn't implemented it.
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- Programmer: Nem Pavlovic
- Artist: Skye Lubarsky
*(with credit to the "wigglyappendage2" plugin for Godot)*
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CHANGELOG: 10/2 4:25 PM PST we accidentally turned off the "money counter" when we uploaded at the last possible second. Quick update to add it back in. Also, disabled debug keys.
CHANGELOG: 10/2 4:51 PM PST Fixed a single line of code that was inadvertently breaking the core gameplay loop after rushing a change last minute before release. Destruction can now resume as intended.
CHANGELOG: 10/10 8:50 PM PST Changed project settings window stretch mode to "2D". Fixes massive embedded game size for 1080p users.
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Play in browser!
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Play Co-op or alone!
This is a co-op game first! Grab hold of the same artifact as your friend and experience some speedy *or* cautious thieving antics! Or challenge yourself solo controlling both critters!
---
Objective
Your objective is to carefully (or not) maneuver artifacts out of the museum and into the back of your truck without getting caught!
Careless hauling will decrease your item's value, or straight up break it. Damaging goods will also slowely alert the authorities, leaving you with just enough time to quickly scurry to grab whatever you can before making a getaway.
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Controls
| Character | Movement | Grab |
|---|---|---|
| Fox | WASD | Shift |
| Raccoon | IJKL | SPACE |
Whoopsies (Post-Jam Version now includes Sound + Controller Support!)
No Sound? We had a bunch of royalty free sfx ready to go but ran out of time... But dont worry. I gotchu https://www.youtube.com/watch?v=soXQiu5Nrn4Single-Player? Didn't manage to add a single player mode so the camera might be a touch frustrating without a friend and dragging things alone is not nearly as fast and chaotic!
Controller support? Yah... for a game very well suited for a controller, we simply forgot we hadn't implemented it.
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Team
- Programmer: Nem Pavlovic
- Artist: Skye Lubarsky
*(with credit to the "wigglyappendage2" plugin for Godot)*
---
CHANGELOG: 10/2 4:25 PM PST we accidentally turned off the "money counter" when we uploaded at the last possible second. Quick update to add it back in. Also, disabled debug keys.
CHANGELOG: 10/2 4:51 PM PST Fixed a single line of code that was inadvertently breaking the core gameplay loop after rushing a change last minute before release. Destruction can now resume as intended.
CHANGELOG: 10/10 8:50 PM PST Changed project settings window stretch mode to "2D". Fixes massive embedded game size for 1080p users.