Crowded Mind

Overall★★★★★★★★★★3.41
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★3.77
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★4.12
Audio★★★★★★★★★★1.86
Humor★★★★★★★★★★2.07
Mood★★★★★★★★★★4.04
* THE GAME MAY TAKE A FEW MINUTES TO LOAD *

Hold shift for 2 seconds, then release shift for 2 seconds to breathe, you can only breathe in white light. Breathing reduces your anxiety.
Anxiety causes you to walk slower, and if it becomes too much you'll be consumed.
Standing in darkness raises your anxiety.
WASD to move, space to interact.
Good luck!

(p.s there are 3 pages to collect in the second room)

Made by Daniel (Yun) Tsai
Genres: puzzle

Comments22

Robert Li3 Oct 2023, 03:41
WOW, What a mood! The character movement is slow but feels very steady, every step counts in this dangerous space. It's a little detail on the movement but it makes the game feel so complete. However, I wasn't able to breath when I picked up the little shark toy on the table. But overall, Good Entry!!
fosf0
fosf03 Oct 2023, 17:26
Very nice job! I really like the game mood and aesthetics!
Pe7e3 Oct 2023, 17:56
Great entry. Was a bit surprised of how fast the darkness came and how little time you have to get out of it.
N3K
N3K3 Oct 2023, 17:57
Shift might not be the best keys for windows users :p
FudgeGoneWild3 Oct 2023, 18:01
Great game! Loved how the player moved and animated. Dont really have any suggestions. Very solid game. Mood hits hard. There was no audio for me? Maybe there is ?
Syntaxxor
Syntaxxor3 Oct 2023, 18:02
Really nice visually, but I couldn't figure out what I was supposed to do. Was there anything outside of that first room? Also could use some sound.

I really want to like this, I think there are a lot of good ideas, but I couldn't exactly figure it out. And having to redo the tutorial every time got tedious.
KGeib3 Oct 2023, 18:04
Nice job!! I really like the game aesthetic!
Dijkstra
Dijkstra3 Oct 2023, 18:06
Got surprised when I first picked up items. Great mood!
Don Fouts
Don Fouts3 Oct 2023, 18:46
As already mentioned, the breathing mechanic at the start triggered sticky keys. I loved the graphics and the mood this game has. Really creative idea and I think this was a good entry.
Dan M3 Oct 2023, 18:52
I missed that you could place the toy back down to produce light! After that I had a lot more fun :)
This is a really cool interpretation of the theme! I'm a fan of the sprite work. Some SFX & Music would go a long way, but this is still really cool!
LDJam user 2379453 Oct 2023, 20:25
My favorite par about this game was the mood and the visuals - very cute walk animation!
Beeb GameCodeCompany
Beeb GameCodeCompany3 Oct 2023, 23:23
I played it till the end, that last paper is dirty :P. The look and environment of this game is it's best quality, I also liked the eyes and slowdown as a mechanic, reminds me of Call of Duty honestly when you're hurt. But it was tough to beat this game, it was confusing to understand that the toy was something to pick up and put down, and I had control issues with breathing when near the toy (which made it hard to avoid the dark even more). I know you ran out of time and other people have said it, but this game is screaming for music and sounds, that would've pushed the mood even further.
vlad_dn694 Oct 2023, 12:12
I have to confess, the gameplay had me a bit puzzled 🤔, but I was genuinely impressed by the graphics and overall design. 🎮🌆
Fahim Faysal4 Oct 2023, 17:41
The art is very nice and gives off that cute yet horror vibes.

I probably have no right to say this given my own game has limited audio due to time constraints, But I think sfx(ex: breathing, muffled voices when the anxiety builds up) and BGM would really elevate the mood of the game.

You did a great job capturing the feeling of anxiety and panic attacks while utilizing the theme.
LDJam user 371030
LDJam user 3710304 Oct 2023, 17:48
Hey, feels like a great start! Like @syntaxxor I couldn't figure out what to do exactly even when the fish appears - I get consumed by the darkness every time (even when I *breathe*)

Could you provide a hint? Then I go back to the game and rate it : )))
Danjoricey4 Oct 2023, 19:46
What a really interesting idea that fits perfectly to the theme. The mood and mechanics work great together. My only suggestion is to make it so you don't have to do the tutorial again when you lose, maybe a checkpoint when you get to the second room too. Well done, really innovative idea!
rsheepdv
rsheepdvauthor4 Oct 2023, 22:22
@aweskybear You can press space again to put down the shark! It provides light and helps you traverse places. Hope that helps :>.
Lachlan James
Lachlan James7 Oct 2023, 05:24
Cool application of the theme - I definitely see it. Visually beautiful and I love the writing and feel.

Shift to breathe didn't respond properly all the time which was a bit of an immersion dropper.

Would have loved to get some audio in there - feel like it would have made all the difference for bringing the aesthetic together.

Well done!
LDJam user 338234
LDJam user 3382347 Oct 2023, 23:21
I didn't really manage to get the hang of the gameplay (it helped that someone wrote that you can put down the shark to get light, but the Shift key didn't always respond) but I can see that you had a really solid idea and I liked what I saw!
EOShadows
EOShadows8 Oct 2023, 02:19
Nice game! Great graphics, mood, and mechanics. I really like the way you did the graphics for the darkness, it was much cooler and more creative than just using lights, and also fit with the theme better. Also like the tutorial and how you introduced the breathing mechanic, although I do wish that after already going through it once that I could have the option to skip it. Didn't really make it very far due to the amount of time it took to get going again, but everything looked good from what I saw. Well done!
Manjari14 Oct 2023, 21:37
The game was true to the theme in a very interesting way. I kept dying lol. The mechanisms were really innovative although as a windows user I had to keep turning sticky keys off due to shift key.
Ty Victorson
Ty Victorson20 Oct 2023, 10:29
I wasn't able to finish but the game was really good! I think having some SFX would definitely help out on selling the anxiety feeling but overall the art and feel of the game were on point, great job!

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