cyber_serpent

cyber_serpent

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 4.28
fun: 4.33
innovation: 3.74
theme: 4.20
graphics: 4.49
audio: 4.31
humor: 2.97
mood: 3.99

- :star: - :star: - :star: - :star: - :star: -

:stars::milky_way: play in browser!! :milky_way::stars:


​​!! note !! -> current webgl build is updated with mouse input. for the original cyber_serpent jam experience, please download one of the builds from itch!


slither and shoot, but don't run out of space! can you beat the global top scores?!



controls :video_game:

actionkeyboardxbox controller
movewasdleft stick
shootmouse, arrows, or ijklright stick
dashspaceright trigger
pausepstart
restartalt + rselect

top the high scores :star2:

stay alive as long as you can to get a high score and top the online leaderboard! the longer you are, the higher your score multiplier will be

infinite mode ∞

take on procedurally generated waves of baddies. what is the highest score you can get?

challenge mode :trophy:

play through 30 curated waves to see if you can make it to the end and beat the boss

screenshots :desktop:



enemies :gem:

the serpent only has one weakness: its head. you will die if you run into an enemy, into the wall, or even into your own body! luckily the enemies will also die when they come into contact with either your bullets or your body.

frogcheese blastbouncer
follows your heademits a circular blast of bulletsbounces around the arena, look out!

sniperlazy laserhide and seekernull hypothesis
shoots toward your headfires a laser across the entire stagetries to impale your head while avoiding your body??????

patch notes

oct 2 2023 - LD submission
- submitted game

oct 3 2023 - post-jam emergency bugfixes
- added a few frames of lenience to lazy laser and cheese blast attacks
- fixed buttons not selecting in menu

oct 5 2023 - post-jam accessibility fix
- added mouse controls

​oct 9 2023 - post-jam bug fix
- fixed bug where pausing rapidly increased score too fast

oct 13 2023 - pre score chasers fixes
- added support for more controllers
- resized and repositioned player hitbox to be more fair to player
- added quick restart button, r/select
- made laser hitbox more lenient
- changed enemy bullet color to red
- slowed down acceleration of hide and seekers
- added more obvious dash indication

software used :computer:

- engine: unity
- models/textures: maya, procreate
- music/afx: renoise

team :hamburger:

- jaden goter: lead dev, music, sfx
- jianfeng sun: 3D modelling, animation, vfx
- camden obertop: gameplay programming
- zach randolph: ui and leaderboard programming
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