In a world where the dirt-diggers reign supreme, join the hard-working folks who earn their keep through sweat and grit. Step up and help your company triumph over its arch-nemesis, HyperDig, in a game of mining mayhem.
Swing that pickaxe with gusto and get your hands on some precious minerals. Keep at it until HyperDig is buried alive. Remember, you're a Big Trench employee, and your sole mission is to dig, dig, dig.
Deep Dreams is the ultimate digging game. Sure, you might have been skeptical about joining Big Trench at first, but desperate times call for desperate measures. So slip on that miner's uniform, head underground, and let the journey begin. Deep Dreams chronicles the tale of a determined soul who delves deep to reach new heights. Give it a go!
Note
- The text will sometimes disappear in web build - We ran out of time, but wanted to do more, with a shop, drama, voice acting, and even competing drill machines controlled by AI. - There are no sound settings, this should be patched later.
I really enjoyed playing that game. Gave me the nostalgic vibe from browser games that I used to play. One question though ... Why do I go boom when the fuel goes low ?XD
I got worried when I saw this game, then I realised that your objective was a Motherlode clone and I was like cool. This is ok by me! Faithful recreation, good job!
Loved sounds and intro, looks intriguing, like something big is about to begin :) In the game missed the things you described in the note, like shop and some more drama, hope to see bigger version of this in the future. In the game i exploded a few times for no reason, one of them while I was standing still on ground near the point where you sell metals. Anyway, nice job!
You re-coded a washed down version of the first Motherload, this makes it kinda hard to rate unfortunately :/ I am not sure this is the best way nor the right place to promote it.
Getting inspired by Motherload is completely fine, but you should try to mix it up a bit, both for yourself and your players enjoyment.
Pretty solid game! Was interesting to figure out how to efficiently mine with the limited fuel and the restriction of only being able to dig down or sideways. The input felt a bit wonky sometimes, is it buffered? Sometimes it starts digging in a direction I didn't want to go to. Other than that, I enjoyed my playthrough :D good job!
Music was awesome! I liked the concept a lot and felt really satisfying to play. Impressive you were able to include helpful tutorial and a little setup to the setting!
I did enjoyed the game, the old-school graphics look good. Though I find it a little bit challenging to get through 1x1 block gap while I am leaving the mine. The drill keeps jiggling left and right and just don`t move up, so I land, center the drill and only then fly to the surface. Anyway the synthwave music is fire and I was it was looped better. 5/5
@esther128 I'm not aware of a bug like that. The player can explode for 3 reasons and the reason will be shown on screen. It's either 1. out of fuel, 2. took too much fall damage, 3. ran out of time (the timer is in lower left corner). I realise two of these aren't logical, it's just how we dealt with fail conditions.
@animaster I think it may have been the timer, it's not a very well indicated lose condition. You've got 5 minutes to reach $5000 or you lose.
@gerardufoin Yeah that's fair criticism, I know this isn't innovative on its own merit. We didn't want it to be so basic, but I couldn't work on the game on sunday so we had to cut a lot of the meat that would've set it apart. I used this jam as an opportunity to raise awareness of my commercial game (which I'm committed to make very unique and a worthy spiritual successor), plus I wanted to gauge interest in digger games to assess my risks. I hope that's not too business-ey thinking for the mood of Ludum Dare. I just want to make games for a living and I'm trying different things to gain confidence and player interest. Thank you for your honesty.
@handsomeshan Woops, I forgot to update the world generator to work below a certain depth ๐
@frib Yeah the controls are physics-based and digging has a buffer for input. I wanted to finetune the controls more, couldn't afford the time investment though.
@limichou We didn't have a win condition until the last hour or so ๐ Mismanaged my time. I forgot to state the goal clearly. It's to reach $5000 within 5 minutes.
I came for motherload, but their ain't no upgraaaades!! ;( The graphics are very reminicent of the original, the gameplay feels very nice. I would say that the game lack insentives, but the shop would have fullfiled that role. So overall, very nice entry :)
I wish you all the luck in making a proper successor to the original Motherload!
Very reminiscent of Motherload, which I really like! The fact your version doesn't require you to keep purchasing upgrades and instead relies on automatic upgrades from bringing home your findings is refreshing. I assume the limited space is due to the limited cargo and fuel tank at the beginning. This was a fun entry, good job!
@poshdan No worries, my comment is not meant to discourage you from your project, quite the opposite I wish you all the best! Motherload was and still is to this day a game I really enjoyed and have fond memories of.
What I would recommend if you want to promote the game in those kind of game jam is to keep the core of the game so you can work on it, but give it a spin so it fits the theme of the jam. Two birds with one stone! And a game with a restricted gameplay which is finished and polished will always be better received ;) You can then take back the core and keep working on it for your project.
@lexyvil The automatic upgrades were thrown in at the last minute to provide some feeling of progression ๐คซ My interpretation of the theme was more about the narrow tunnels the player has to go through. But to be honest I was determined on making this type of game regardless of the theme, it just happened to sort-of be applicable, so we didn't opt out.
A good game about miners. I've been waiting a long time for the game to allow me to buy upgrades. I didn't immediately see the bankruptcy timer. It would be great to increase the timer at the expense of the money received from sales.
Very nice recreation of motherload done in a game jam's time! The ending was a bit abrupt but i understand you couldnt make a longer cutscene or anything like that, the art style felt very coherent, and the intro sequence was nice, simple game, well done.
Its a motherload clone, motherload is way better. Still its was kind of fun I guess, for being made during the jam. Cant expect that much polish as the original
I liked to dig and fly around in the tank, even though its a bit difficult to aim, but what I really enjoyed was the feeling of the game, along with the lore ^^ The dirty feel, the overpopulated earth, and of course the bankrupcy timer, lol. Overall a very enjoyable game, you did well ^^
The game was fun but the time until bankruptcy never seemed to go up no matter what I do. So I was basically only ever to play for 300 seconds before having to start over. Really fun though. I never played motherload but I played a similar flash game called Mega Miner. I loved that and this reminds me of it a lot. Could've done a bit more around the theme and the controls are a bit weird but it's fun and nostalgic.
Really fun but unfortunately reminds me too much of motherload so it's hard to rate. Regardless, amazing work and should be proud that you made a game :O
I really liked the mood and overall the whole vibe of it. I really liked the little intro it had, but maybe wish that the font size were bigger and maybe showed partially (not as a big amount of text at once)
At first I couldn't figure out why would I get suddenly destroyed in the middle of the process, took me some time to figure it out. I really like the idea of digging and getting resources, but because of constant need to not explode I basically learned that I better *to not* explore, instead dig somewhere relatively near. Maybe if flying wouldn't took the fuel..?
Also it might be my bad on having a relatively bad pc, but controls felt somewhat chunky. It's almost as if I couldn't control the machine fully - it would dig more than I need, walk more than I need or fly into outer space, making me wait for it to return (the last thing was actually somewhat funny :D)
Other than that I may be just a really wrong (more casual and story-based typ eof player) audience, so take my comment with a huuuge bit of salt!!
Overall really liked the idea, setting and mood (audio really helped to set all of that, too!), so big thanks for your entry! I really wish you best!
solid entry. I liked the music. the music fit perfectly there. the graphics look good, retro, but quite "messy" for pixel art. the game certainly kept me entertained for a while
Although the current content is limited and there are no upgrade options, the only goal is to continuously repeat the mining cycle. However, I believe this is due to the lack of time, and when it is released in its complete version, it will definitely become a super fun game.
One small suggestion, perhaps could make the collision range of the block a little looser. Currently, it's difficult to fly out when there is only one block width for the passage.
Overall, I really enjoy it. Mining is quite interesting!
Neat game! I had fun playing this, got Terraria vibes from it which I love. All the text disappeared on me pretty early so I couldn't figure out what was going on and did not really have a goal/milestone/objective to work towards, but the core gameplay was engaging and easy to pick up (yet still challenging), and the art + music were nice together. Good work!
Comments39
One question though ... Why do I go boom when the fuel goes low ?XD
Is there a bug that youre exploding sometimes for no reason?
The responsiveness of the controls is a bit tricky.
I am not sure this is the best way nor the right place to promote it.
Getting inspired by Motherload is completely fine, but you should try to mix it up a bit, both for yourself and your players enjoyment.
@rolferm Motherload? ๐
@esther128 I'm not aware of a bug like that. The player can explode for 3 reasons and the reason will be shown on screen. It's either 1. out of fuel, 2. took too much fall damage, 3. ran out of time (the timer is in lower left corner). I realise two of these aren't logical, it's just how we dealt with fail conditions.
@animaster I think it may have been the timer, it's not a very well indicated lose condition. You've got 5 minutes to reach $5000 or you lose.
@gerardufoin Yeah that's fair criticism, I know this isn't innovative on its own merit. We didn't want it to be so basic, but I couldn't work on the game on sunday so we had to cut a lot of the meat that would've set it apart. I used this jam as an opportunity to raise awareness of my commercial game (which I'm committed to make very unique and a worthy spiritual successor), plus I wanted to gauge interest in digger games to assess my risks. I hope that's not too business-ey thinking for the mood of Ludum Dare. I just want to make games for a living and I'm trying different things to gain confidence and player interest. Thank you for your honesty.
@frib Yeah the controls are physics-based and digging has a buffer for input. I wanted to finetune the controls more, couldn't afford the time investment though.
@limichou We didn't have a win condition until the last hour or so ๐ Mismanaged my time. I forgot to state the goal clearly. It's to reach $5000 within 5 minutes.
The graphics are very reminicent of the original, the gameplay feels very nice. I would say that the game lack insentives, but the shop would have fullfiled that role. So overall, very nice entry :)
I wish you all the luck in making a proper successor to the original Motherload!
What I would recommend if you want to promote the game in those kind of game jam is to keep the core of the game so you can work on it, but give it a spin so it fits the theme of the jam. Two birds with one stone! And a game with a restricted gameplay which is finished and polished will always be better received ;) You can then take back the core and keep working on it for your project.
All the best in your endeavors and godspeed!
My interpretation of the theme was more about the narrow tunnels the player has to go through. But to be honest I was determined on making this type of game regardless of the theme, it just happened to sort-of be applicable, so we didn't opt out.
@gerardufoin Thank you very much!
Overall a very enjoyable game, you did well ^^
At first I couldn't figure out why would I get suddenly destroyed in the middle of the process, took me some time to figure it out.
I really like the idea of digging and getting resources, but because of constant need to not explode I basically learned that I better *to not* explore, instead dig somewhere relatively near. Maybe if flying wouldn't took the fuel..?
Also it might be my bad on having a relatively bad pc, but controls felt somewhat chunky. It's almost as if I couldn't control the machine fully - it would dig more than I need, walk more than I need or fly into outer space, making me wait for it to return (the last thing was actually somewhat funny :D)
Other than that I may be just a really wrong (more casual and story-based typ eof player) audience, so take my comment with a huuuge bit of salt!!
Overall really liked the idea, setting and mood (audio really helped to set all of that, too!), so big thanks for your entry! I really wish you best!
Although the current content is limited and there are no upgrade options, the only goal is to continuously repeat the mining cycle. However, I believe this is due to the lack of time, and when it is released in its complete version, it will definitely become a super fun game.
One small suggestion, perhaps could make the collision range of the block a little looser. Currently, it's difficult to fly out when there is only one block width for the passage.
Overall, I really enjoy it. Mining is quite interesting!