Ludum Dare #54extra
Detachment Undone
An updated version of a previous LD game, submitted as an Extra as it technically took the last couple of months to make rather than the last week or so. Feedback would be greatly appreciated!
For context, it's a casual game about the 10 stages of genocide.
Music by @francesco
NB: Works better if you have a touch screen, but mouse is also fine!
HOW TO PLAY
- Drag and drop opposite pieces onto each other to make Groups. Drag Groups onto other pieces or Groups to make larger Groups.
- P to pause the game. G to access the guide.
- Some levels have "traps". These affect either "victim" or "perpetrator" pieces when the pieces float over them.
- Each trap has a different effect.
- When a piece is affected by a trap, it cannot be merged to form a Group.
- Some affected pieces destroy or teleport other pieces.
- Affected pieces can only be "freed" by Groups or by perpetrator pieces.
- Traps can be destroyed by Group or perpetrator pieces. Each piece and group level varies in how much damage they cause and their countdown between attacks - larger groups cause more damage and have no or short countdowns.
- Win each level by creating one large super-group and destroying all the traps.
- You lose a level if it becomes impossible to win.
For context, it's a casual game about the 10 stages of genocide.
Music by @francesco
NB: Works better if you have a touch screen, but mouse is also fine!
HOW TO PLAY
- Drag and drop opposite pieces onto each other to make Groups. Drag Groups onto other pieces or Groups to make larger Groups.
- P to pause the game. G to access the guide.
- Some levels have "traps". These affect either "victim" or "perpetrator" pieces when the pieces float over them.
- Each trap has a different effect.
- When a piece is affected by a trap, it cannot be merged to form a Group.
- Some affected pieces destroy or teleport other pieces.
- Affected pieces can only be "freed" by Groups or by perpetrator pieces.
- Traps can be destroyed by Group or perpetrator pieces. Each piece and group level varies in how much damage they cause and their countdown between attacks - larger groups cause more damage and have no or short countdowns.
- Win each level by creating one large super-group and destroying all the traps.
- You lose a level if it becomes impossible to win.
Tags: #abstract, #armenia, #atmospheric, #casual, #genocide, #persuasive-game, #relaxing, #serious-game, #short
Genres: educational
Tools: Unity
Comments9

Bastienre414 Oct 2023, 16:50
Very interesting game
As Alexis said, sometime when you use the mouse the blobs fail to merge. The music and background made the game mood to be trippy, very interesting!
As Alexis said, sometime when you use the mouse the blobs fail to merge. The music and background made the game mood to be trippy, very interesting!

Flying Dog Fish15 Oct 2023, 22:26
Nice game. Very easy. The traps don't pose any real danger, just make drag The background and concentric circles makes it rather psychedelic.
I'm not sure if it technically qualifies even as extra, as it took more than 3 weeks to complete, but ok.
I'm not sure if it technically qualifies even as extra, as it took more than 3 weeks to complete, but ok.
fraanns15 Oct 2023, 22:36
Good concept, but the many different mecahnics (traps) don't seem to influence the gameplay much.

Peredom20 Oct 2023, 13:02
- Controls are akward: when you drag a thing and it merges or something, then it stops being dragged, but there's no feedback, so the amount of time it'll take you to figure out when it has been detached from your mouse cursor is unpredictable. So, if you had a sound, for example, the exact moment the two balls merge and your ball detaches from the mouse, then I could know I have to click again and just click to grab it again (because that's usually what I wana do, just carry the same ball around merging it with everything, which is a shame that that is how you beat the game). Also make the balls merge from farther, so it's easier. Better yet, don't detach my grabbed ball from my mouse cursor when they merge, if the most common thing I'll wana do is grab it again! Help the player out with the UI.
- Game is not challenging at all.
- Game design is unfocused; is it about click reflexes? is it about strategy and thought? Is it about discovering the rules? Is it aobut conveying a narrative? Pick one and do it well, and smooth out everything else. Seems like you're just forcing some narrative/story/abstract conclusion into the game mechanics, and that's why they are not fun.
- Game is not challenging at all.
- Game design is unfocused; is it about click reflexes? is it about strategy and thought? Is it about discovering the rules? Is it aobut conveying a narrative? Pick one and do it well, and smooth out everything else. Seems like you're just forcing some narrative/story/abstract conclusion into the game mechanics, and that's why they are not fun.
LDJam user 33733620 Oct 2023, 15:46
I really like the art and the music, good game!
After playing a while, the strategy was to merge 2 pieces and then going with this big piece gathering the others. If you want to emphasize the opposites I would make match all whites an blacks first through gameplay.
After playing a while, the strategy was to merge 2 pieces and then going with this big piece gathering the others. If you want to emphasize the opposites I would make match all whites an blacks first through gameplay.

NBumgardner20 Oct 2023, 19:30
Interesting concept. Adding a level select option could be helpful, especially if you fail on a later stage or want to show off certain areas during a game jam without needing to replay earlier levels. I like the minimal art style as well.

LDJam user 1109320 Oct 2023, 20:15
I don't understand all, but I like it. For me it's very relaxing. The graphics ans atmosphere are well done.
LDJam user 37602721 Oct 2023, 18:02
nice game, please give us feedback, thanks
really well done.
Quick feedbac: -sometimes when you drop a "blob" on another one it doesn't merge (just push it away) (using a mouse), it can be a bit frustrating.
-Maybe add a small video to introduce a new mechanics or a new blob, because it was a bit messy for me (non english native speaker)
Great job