
Detachment Undone
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An updated version of a previous LD game, submitted as an Extra as it technically took the last couple of months to make rather than the last week or so. Feedback would be greatly appreciated!
For context, it's a casual game about the 10 stages of genocide.
Music by @francesco
NB: Works better if you have a touch screen, but mouse is also fine!
HOW TO PLAY
- Drag and drop opposite pieces onto each other to make Groups. Drag Groups onto other pieces or Groups to make larger Groups.
- P to pause the game. G to access the guide.
- Some levels have "traps". These affect either "victim" or "perpetrator" pieces when the pieces float over them.
- Each trap has a different effect.
- When a piece is affected by a trap, it cannot be merged to form a Group.
- Some affected pieces destroy or teleport other pieces.
- Affected pieces can only be "freed" by Groups or by perpetrator pieces.
- Traps can be destroyed by Group or perpetrator pieces. Each piece and group level varies in how much damage they cause and their countdown between attacks - larger groups cause more damage and have no or short countdowns.
- Win each level by creating one large super-group and destroying all the traps.
- You lose a level if it becomes impossible to win.
For context, it's a casual game about the 10 stages of genocide.
Music by @francesco
NB: Works better if you have a touch screen, but mouse is also fine!
HOW TO PLAY
- Drag and drop opposite pieces onto each other to make Groups. Drag Groups onto other pieces or Groups to make larger Groups.
- P to pause the game. G to access the guide.
- Some levels have "traps". These affect either "victim" or "perpetrator" pieces when the pieces float over them.
- Each trap has a different effect.
- When a piece is affected by a trap, it cannot be merged to form a Group.
- Some affected pieces destroy or teleport other pieces.
- Affected pieces can only be "freed" by Groups or by perpetrator pieces.
- Traps can be destroyed by Group or perpetrator pieces. Each piece and group level varies in how much damage they cause and their countdown between attacks - larger groups cause more damage and have no or short countdowns.
- Win each level by creating one large super-group and destroying all the traps.
- You lose a level if it becomes impossible to win.