Dino Dash - Race from extinction! Well... Maybe just your friends...
See itch.io page for how to play instructions!!
"Dino Dash - Race from extinction!" is based horse race chess, Ludo, or Parcheesi. The basic idea is to get your pawns around the board before the others.
This is our first foray into pixel art (or game graphics really), and game programming (godot or otherwise). It will be immediately noticeable from the state of the submission. There is no sound, you'll have to manage turns yourself, and you might even need a microscope to see everything but all of the rules should be enforced and the game should be playable.
Please report any bugs you find either here or the linked GitHub repo.
Artists, feedback about approaches that can be taken so the art can be made to look good at correct resolutions would be awesome.
Devs, feedback for implementing turns or general code organization would be the best!
Ultimately, thanks for playing!
"Dino Dash - Race from extinction!" is based horse race chess, Ludo, or Parcheesi. The basic idea is to get your pawns around the board before the others.
This is our first foray into pixel art (or game graphics really), and game programming (godot or otherwise). It will be immediately noticeable from the state of the submission. There is no sound, you'll have to manage turns yourself, and you might even need a microscope to see everything but all of the rules should be enforced and the game should be playable.
Please report any bugs you find either here or the linked GitHub repo.
Artists, feedback about approaches that can be taken so the art can be made to look good at correct resolutions would be awesome.
Devs, feedback for implementing turns or general code organization would be the best!
Ultimately, thanks for playing!
Comments7
Good job on finishing up the game for the event, but where is the "Limited space" theme here?
Regarding interface, it's weird to select the player piece from a dropdown menu, I would expect after rolling, I can click on the piece on the board to move it. And I expect the game to handle turns, after moving, the turn should automatically move to the next player, it's weird to have to change the player manually from dropdown.
Next time focus on the theme and make it more of a game, than board game simulator.
I didn't quite get the rules, you should probably write them down somewhere? I got the pieces to move by clicking random buttons.
Yoss has some good pointers for code organization.
> art can be made to look good at correct resolutions
If you're doing pixel art in godot, in your project settings set the default texture filtering mode to "nearest" to preserve the pixels at scaled sizes. In my entry for the jam, I set the strech mode to "canvas_items" and overrode the window size to be a multiple of the canvas size, this keeps the canvas at the same size instead of extending it to be wider as the window is resized.
The dinos are cute.