
Dwarf Monastery
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Dwarfs living a minimalist life
Some dwarfs has begun a life long spritial awakening journey in a cave monastery. Space is little, but with clever organization there is sufficient time for everyone to do work, meditation and sleeping.
How to play?
Please read this section, the in-game instructions are very minimal.
The dwarfs have a very limited space to live in a monastery. You need to organize their living space so they can do so without disturbing eachother.
Dwarf monks want to work (W), relax/meditate (R) and sleep (S). For each activity they have specific rooms, marked accordingly.
As they have limited space in the cave monastery, they need to share their working (W), relaxing (R) and sleeping (S) places. The dwarf monks run on a 4 hour long shift schedule. Your job is to organize their shifts and rooms (so their lives) so everyone is happy.
First review what room should get into the cave (simply drag and drop the pieces). You do not need to and cannot rotate puzzle pieces. Second select "Plan" and review which dwarf should go to what room in a given shift (in the timetable).
The rules:
- No drawf should be without empty shift. This is for example not OK because the 12-16 shift is empty for the first dwarf.- Above the drawf shift empty slots, you have the (spiritual) goal of the dwarf. They look for Work (W), Relax/meditate (R) or Sleep (S). Sometimes the dwarf are very specific - and they want to use a certain room (they have a number, like W2). If there are no numbers (like W) it means the dwarfs are happy to work in any (W) rooms. If the numbers do not match, then the dwarfs are not happy. In the below example the problem is that dwarf wants to have two Working (W) shifts, but gets three instead.
- The numbers of W, R, S need to match, but ANY order is OK. The dwarf can meet their goals in any order - in the end who counts days or nights. Even they can sleep twice a day.
- If a dwarf meets another dwarf in the same room at the same shift, then they cannot work! They want to be alone. So the below example is not right, because both dwarf 1 and 2 is assigned to W1 room for the 0-4 shift. This problem can be simply solved by moving the shifts around.
- An important and not intuitive rule: a dwarf must have access to the next room he wants to go. This means that the room needs to be a neighbour to the next room. In the below example the problem is the dwarf needs to go from R1 to S1 room (at 16 hour) but cannot because the S1 and R1 rooms have no common sides. Or in other words they are not neighbor tiles.
Bug fixes
- I have fixed the sound for this web version. Two error messages very mixed up in the audio.
Behind the scenes
I actually loved this theme - limited space. Several years back, I was thinking to have a similar game where the spaceship has very small amount of space, and this needs to be shared/optimized across different people. I remembered this idea, and although it has gone thru a lot of changes (as you can imagine), finally I am able to cross this off from my list.
- Game Engine: Unity.
- Graphics: Affinity Designer.
- Sound, music: BandLab, Audacity.