Exodus

Exodus

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overall: 4.10
fun: 4.00
innovation: 3.70
theme: 4.46
graphics: 4.29
audio: 4.26
mood: 4.19

The galaxy is dying.


A strange and terrifying cosmic field has surrounded the galaxy, shrinking every day and devouring space stations, outposts, colonies and entire worlds. Nothing that passes beyond the negation field’s event horizon has returned.

The only hope is a transgalactic portal that leads to another galaxy, far away from the negation field.

You are the captain of a ship heading for this portal. You must survive this journey by managing resources and crew numbers with the ship’s limited space.

Will you brave distress calls, refugees, pirates and interstellar plagues and lead your crew to safety? Or will you fail and be lost, adrift in the darkness of space?

“It’s Papers Please meets FTL meets Tetris. It scratches a very particular itch. I need you guys to finish this so I can play it.”

~ Lachlan’s housemate

Controls

- Enter to continue dialogue
- Q / E to rotate building
- 1 / 2 / 3 to alter game speed
- LMB to select/place building
- RMB to remove building/cancel removal

Credits

- Code: Jack McCaffrey and Lam Nguyen

- Art: Tom Lindberg and Akashdeep Hehar

- Writing: Bryn Smith

- Music: Lachlan James

- SFX: Oliver Clarke

- Radio chatter sourced from NASA archives

Notes

- We are aware that you can easily 'beat' this build of the game by just maintaining the smallest possible crew and declining all events. Balance is definitely something we'll be addressing post-jam, but for now, the game is best played with the mindset of *trying to save as many people as possible*. Consider the size of the crew you escape with to be your score :)
- Still a couple of bugs around building placement - if you can't place a building, a couple of rotations (or at worst, a different spot) will sort it.
- Restart bug has been fixed; thank you for the feedback!

Thanks for playing!
Found a bug?
Tell us on Discord