Exploit the Tiles

by cd7

About

A card game where you place Tokens on top of Tiles to generate resources and expand. Place any Housing tokens you might draw on time to avoid taking damage.

About 9-10 mins of playtime. There are 4 biomes and 29 different cards so far.

Controls

- Mouse Left Click - Interact
- Mouse Right Click/Esc Key - Cancel current action
- Esc Key - Pause
- WASD - Move the camera

Software used

- Godot v3.5.3
- LibreSprite
- Audacity

Screenshots



Credits

Music

- Songs: Nomadic Sunset MMXIX, Novus Initium, Stunted Adventure. Author: FreePD. License: CC0 1.0 Universal
- Songs: Idle. Author: AnttisInstrumentals (Antti Luode). License: CC BY 3.0

SFX

SFX from many third parties, all of which are under a CC0 or similar license (public domain).

Comments9

Spice Cabinet
Spice Cabinet15 Oct 2023, 01:35
This was an interesting game. It was fun exploring the different strategies and eventually I found one I liked. Half the map was for resource generation and the other was for the houses when they showed up. Good game.
Anper
Anper17 Oct 2023, 21:29
Nice game
naphalm17 Oct 2023, 22:12
Quite intriguing of a game!

I enjoyed experimenting with various tactics and strategies, exploring the map and gathering resources.

Overall, it was an enjoyable game.
TheMaydayMan17 Oct 2023, 23:17
Really fun and interesting. Sounds like there's more to come and I'm excited for that. Great job!
Cookie_CHR
Cookie_CHR17 Oct 2023, 23:44
Really nice game! Only thing, my laptop is too small, so I could only see the card writings in full screen, otherwise they got too thin and pixelated and whole parts disappeared, becoming unreadable.
notApollogising
notApollogising18 Oct 2023, 03:38
Good game. These are the games I don't play much normally but love during Ludum Dare. Super easy to get lost in them and play for a long time, which always leaves me impressed at how long I can spend playing a game made in a weekend! Anyways I wish there had been a little more clarity on what exactly is going on or what I'm working towards. I was playing and just didn't feel super invested, I guess? There's just a lot going on and I'm quite unsure how to keep progressing. Got a card that did damage to me, I didn't even realize I had a health bar. It's still a super solid game though, very polished, clean interface. Well done!!
pipiMa
pipiMa18 Oct 2023, 04:04
The game looks fantastic, and I genuinely appreciate the artwork and the intriguing game mechanics. However, during my initial playthrough, I encountered an issue where the map disappeared from the screen. It took me a while to figure out that the map moves in accordance with the position of my mouse. I hope there are some constraints on how far the map can move on the screen to make it more user-friendly. Additionally, I'd love to see more interactions between tiles based on how players arrange them. Nevertheless, overall, great job!
cd7
cd7author18 Oct 2023, 23:07
Thanks a lot to everyone who played the game!!
Igor KinGamer
Igor KinGamer20 Oct 2023, 03:35
Nice mechanics. Not very challenging by now, but fun anyway, I liked it =)

Here are some points that I think could improve the game:
- The win condition wasn't clear (I didn't really know it existed, I just kept playing until I won).
I see the oportunity to have several kinds of goals (expand by N tiles, generate some amount of a resource etc), and set new goals randomly or once the previous one is achieved.
- Moving the mouse near the borders of the screen moves the camera, I found myself constantly moving the camera by accident because of this
- New cards come too fast, you don't have much time to read and choose which to use
- Balance resource generation so the player has to choose more carefully (which reinforces the previous point)
- Cards are a little hard to read, and unreadable when scaled down. Also, a succinct indication of the effects would be good, like "+30 🪨 / min".

Maybe you're already addressing some of these, and I'll surely enjoy playing it when updates come, good job!
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