floating rock in space

Overall★★★★★★★★★★3.10
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★2.92
Theme★★★★★★★★★★3.88
Graphics★★★★★★★★★★3.40
Audio★★★★★★★★★★2.97
Humor★★★★★★★★★★1.97
Mood★★★★★★★★★★3.05
playable online [on itch.io; windows download also exists]

ludumdare54


floating rock in space :: created in 48 hours for ludum dare 54

Controls


WASD or arrow keys to move, left click to shoot.

R to restart. M to mute/unmute background music.

Screenshots

Genres: shooter
Tools: Godot

Comments17

Paroxysmal
Paroxysmal2 Oct 2023, 00:10
Like the graphics and good gameplay with the levels closing in.
LDJam user 280036
LDJam user 2800362 Oct 2023, 22:40
I like the music and audio, and I think it's thematic, too. If anything the space limits TOO quickly for me :sweat_smile:

I had an odd moment where I couldn't tell if I was doing damage to the larger rocks. I think they just have a lot of health.
RossK
RossK3 Oct 2023, 22:56
I died. A lot! I like the visuals and the music, though
LittleBear
LittleBear4 Oct 2023, 10:32
It was fun, the black and white GFX was different but cool, the pace is fat and fun. It keeps to the theme very well. Thanks for making it :).
SimonCarter4 Oct 2023, 16:59
Got to 7 by hiding in a corner and mindlessly shooting to the spawner. I liked the artstyle, the audio fitted well with it.

Theme is definitively here
indivicivet
indivicivetauthor4 Oct 2023, 17:34
thanks for the comments everyone ^__^ I'm really glad the theme seems to hit since I struggled a lot figuring out how I'd try to deliver on it! :)

creator's score to beat, by the way (43)
StvUP5 Oct 2023, 17:24
Nice work! Hadn't played anything recently with this unique visuals. Fits the theme.
TTKayttis5 Oct 2023, 17:24
Fits the theme nicely. I like the stripped down aesthetics with fitting soundtrack, kinda made me feel some end struggle at the end of the world, with the world closing in. Gameplay wise i would liked more depth on the spawning and playing around the map.
ellaris
ellaris5 Oct 2023, 19:48
I forgot I had darkmode color inverter extension on :p
- interesting idea, but the enemies clip to the walls a bit, maybe let them mine the walls slowly and don't cover the spawner.
- I like how the level closing in seemed like a bad thing, but it was a blessing in disguise since you could just kite and farm enemies.
LDJam user 352490
LDJam user 3524905 Oct 2023, 20:00
The visuals are very cool. The game-play is a bit wonky and really punishing if you manage to let them close in. But it was fun trying to figure out a good strategy. Ended up making a corridor around all four edges so I could keep them trapped in the center and let them out a little at a time.

Beat your score :)

Edit: but @ellaris did way better xD
ddolgov
ddolgov5 Oct 2023, 21:18
Magnificent art style
Got 46
indivicivet
indivicivetauthor5 Oct 2023, 22:50
@ellaris wow, awesome score! I revisited and got 50 but have no idea how you got to 78 :)) the "enemies mine the walls slowly" idea is a really cool one, I hadn't thought of that at all.

I was aware of wall clipping/spawner coverage during development, but thought the "let the spawner get covered and farm out strategy" wasn't that strong since you end up with a huge group of them at once. but maybe I was just bad during playtesting! I also struggled a bit to tweak the pathfinding and collisions since it's my first time doing something like this in godot ^^

the enemy pathfinding seems "incorrect" even with a nominally correct navmesh, so I think there's some extra care needed (probably moving it away from the boundaries, but I didn't have that much time to tweak it since I only actually figured out how the navigation server works quite late in the jam)
cheesepencil
cheesepencil6 Oct 2023, 18:47
I got 14 points! My first round I didn't understand that the little guys were bad, I thought they were my little pals following me around the grid...

Fun and frantic!
Tankou
Tankou6 Oct 2023, 20:34
Nice take on the topic. I like the style!
LDJam user 372085
LDJam user 3720857 Oct 2023, 23:34
i like the overall vibes. i think there's something about the "enemies" not reacting to your shots that lowers the feels for me. good work!
Hakro
Hakro8 Oct 2023, 19:14
I like the mood and the art style. The idea is also quite unique, bonus points for that.
To bad there isn't more gameplay, it would have been nice to have a bit more variations;

Nice entry overall.
GG.

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