The Fregstival

The Fregstival

This game is from ldjam.com, which is currently unavailable.
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overall: 4.18
fun: 3.96
innovation: 3.94
theme: 4.10
graphics: 4.60
audio: 4.28
humor: 3.81
mood: 4.11
What better way to worship your Frogod than with a Fregstival? Build up your temple to great heights, by organising fregs, food and defensive turrets. Why turrets? Because those blasphemous insects do not respect the Fregs or their God. Fregstival is a grid-placement puzzler crossed with Tower Defence game.

IMPORTANT: Hover over UI icons for helpful tooltips

Controls:

- Left-click to place.
- Mouse wheel to rotate.
- Tab to display HP / Turret Radius.
- S to speed up the "Simulation Speed" (when the insects attack)

How to play

Lose Condition: Run out of space or allow a Frogod Shrine to be destroyed

- Place Fregs
- Chain Fregs together, longer chains grant greater score
- Build turrets adjacent to food tables to defend the shrine
- Sacrifice Fregs and Food to protect almighty Frogod

Note: The following info is available via tooltips in-game

There are 3 types of piece to place:
- FREGS: Placing worshipers gives you points
- FOOD: Placing food provides ammunition for the food-propelling turrets
- TURRETS: When adjacent to Food, shoots nearby insects.

There are 4 enemy types:
- GRUNT: Chooses a random lane, attacking the first target it comes across
- GRUNT CAPTAIN: Chooses a lane with a structure in it, attacking the first target it comes across
- DRONE: Choose a lane that leads to the shrine, attacking the first target it comes across
- DRONE CAPTAIN: Choose a lane that leads to the shrine, attacking *only the shrine*

Trailer

https://www.youtube.com/watch?v=fdaStVCBr8M

Known Issues:

- Report any bugs / crashes in the comments

#### Hot Fixes:
- Included Unreal Runtime Prerequisites in the exe
- Fixed crash going when returning to main menu
- Fixed issue where pillars weren't spawning on early levels
- Fixed bug where game instantly ended if you had no room to place a block (instead of reducing shrine health)
- Changed wording of Progress to "Tile Coverage"
- Added x1.0 above speed control setting UI
- Fixed Aspect Ratio for those not playing on 16:9

#### ​1.4 Changelog

- ​Added a Tutorial Popup
- Changed enemy colors to make them distinquishable
Found a bug?
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