Fun Ant Game

Overall★★★★★★★★★★3.63
Fun★★★★★★★★★★3.69
Innovation★★★★★★★★★★3.15
Theme★★★★★★★★★★3.13
Graphics★★★★★★★★★★3.76
Audio★★★★★★★★★★3.41
Humor★★★★★★★★★★3.26
Mood★★★★★★★★★★3.50
Itch Page: https://elmoeinstein.itch.io/fun-ant-game if the WebGL on LD doesn't work. If the download is zoomed in then play the WEBGL version on the itch page.

This game is an ant colony building simulator where you have to strategically place different tiles in positions to create the most efficient colony. Build up to the surface to unlock even more upgrades. I feel the game fits the theme "Limited Space" because ant colonies are very confined and limited. Also your space starts out very small and limited but slowly expands. I am really proud of this game because this is the first time I've ever built music for you game, meaning I made all the art, music, code and game design. Sorry if this is written badly, my brain is so fried. Sorry if this is written badly, my brain is so fried.

About me: Year 9 dev from Australia.
Genres: simulation
Tools: Unity

Comments3

LDJam user 206001
LDJam user 2060013 Oct 2023, 03:08
addictive, very good.

It took me a while to understand how to play, but you were brilliant. I had problems with the side scroll bar. I just think it could be tighter to fit the theme better. But I have to test other games and I'm stuck here. The music could vary between two or 3 themes, but it is pleasant. But the game is addictive. Congratulations, good entry.
LDJam user 280509
LDJam user 2805093 Oct 2023, 03:40
Always get addicted in such jam idle games...

Time to get some waffle. XD
LDJam user 2511703 Oct 2023, 14:49
Congrats on this submission! Very nicely done for a year 9 dev! Have you been doing this for longer?

The graphics were cute and all matched together well. The gameplay idea was there, interesting, especially the parts where linking specific "buildings" would increase the effects, but I feel like it could've used some more balancing. At some point it felt like a waiting game to get to my next building, but not much was going on at the same time- not necessarily a point of critique (especially considering the limited time that is a game jam), just my personal experience there!

As mentioned before, a little visual feedback would be nice, but I did notice whether things were buffs or debuffs simply by looking at the numbers haha.

The audio itself was sort of repetitive, had to mute it at some point, still good job on getting the audio in there esp as a solo dev!

Besides that, we really enjoyed the scrolling tutorial, very interesting setup and we loved the little pixelart on the last slide!

Thanks for your submission!

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