When E.T. called home, he called himself a space-cap. In Galactic Taxi Limited you are a cap driver cruising through the galaxy. Pick up passengers on the planets you visit and bring them to their desired destination. Plan your route carefully as the space is limited in your little taxi and every jump costs fuel and therefore money! The end is inevitable as buisness is hard and passengers can get rare. How far will you manage to travel?
The game ends when you run out of money to pay for fuel or your ratings get too bad, so plan ahead and be nice to your customers ;)
Controls: - click on planets within range of your ship to move (white lines show available targets) - click on potential passengers to pick them up (red liens show desired destination) - click on passengers of your ship (blue lines show destination) to kick them out, but you will loose rating - use WASD or arrow keys to move the map and space or lick the red button to recenter the screen on your ship
Below you can download the EXE-version for windows or the python source code with all assets. To run the EXE-version, just unzip and start "GalacticTaxiLimited.exe"
Game created using python 3.11 and pygame-ce. Exe-Version had to be created in another venv, as I got some issues in my current one, and was made using pyinstaller and pygame and python 3.9 (pygame-ce gave me weird bugs when beeing packed).
Please comment and feel free to post your highscore below! This is my second Ludum Dare (and third game ever). It was a bumpy ride, but I enjoyed it. Had little time during the weekend and the last two hours I fought with python to create the executable... had so many more ideas for animations, sounds, pollishing and balancing (or title and end screen *cough*), but thats how it goes. Hope you enjoy! :)
Okay, a little confusing. At first I thought I needed to go to one of the planets with a red line to pick up a passenger. But it turns out that I can simply click on their faces in the ui to pick them up as the ones showing up there ARE the aliens on THIS planet and the red line shows where they potentially wanna go.
Once I got that figured out it got really interesting and I was having a lot of fun optimizing the ways to get them all to their location without running out of fuel. Well done!
Bit confusing when you first load up, could do with a menu and a description of what you need to do. Once you understand it though it has a nice gameplay loop. Graphics are good and it fits the theme really well.
I didn't know what to do at first, I thought the planet at the bottom was the one we had to get the passengers to. But when I understood it it got quite fun!
I had the same confusion as Moebius, I thought the game was starting me with three passengers, but then their destinations kept changing when I jumped. Didn't read the directions closely enough, I guess. I like the art style a lot, it is consistent and nice to look at. The UI is very nicely-designed too: though I did have the confusion about passengers it is trying hard to explain that. Maybe if the game started you with one passenger to a nearby star so the user processes the two different zones?
Thanks for the Feedback so far :) I unfortunatly lacked the time to do a tutorial or even just a cover in the beginning. But should have put text to differentiate between pickup zone and passengers and be more clear with their needs.
A nice little game to chill and spend some time thinking about optimal routes. A few times accidentally kicked the customers out, but I guess it's alright :')
I really enjoyed this game! I loved the idea of having to plan our optimal routes to take as many people as possible between planets before you run out of fuel! I think my main note for improvement would be that sometimes the lines pointing off the screen could be confusing. Maybe having some sort of arrow show up to point in the direction of the planet from the edge of the screen or something. But that's just my nitpicky comment. Great job!
this game simulates an IRL problem of goods and people distribution. I like it, but still I don't feel very innovative in my personal opinion. I did have some fun and it does fit the theme limited space. I think you can make some game upgrades like limited fuel capacity, passenger's patience and popular pick up and drop off spots. I think these features are possible but it is just hard to balance out tho :)
This was a fun little game. Like others, I didn't realise you had to click on a passenger to pick them up, but I quickly figured out what to do. After that I really enjoyed dashing around the map trying to drop off as many aliens as possible. The art and music really suited the game too and added to the overall vibe. Great job!
interesting game ,I spent like 20 mins playing,it is a little confused at first(maybe add so tutorials will help players to understand ),but after I fond out how to play,I kind like enjoy this game so much,wish for more game content
Neat implementation for the theme, I loved the creative art direction of this, although as mentioned before, it is quite confusing at start. Can see many ways it could be improved and progressions to be added, could be a nice post-ludum project too. Awesome work!
Once I got that figured out it got really interesting and I was having a lot of fun optimizing the ways to get them all to their location without running out of fuel. Well done!