GOD DOES NOT PLAY DICE

by yuio
Overall★★★★★★★★★★3.24
Fun★★★★★★★★★★3.18
Innovation★★★★★★★★★★3.29
Theme★★★★★★★★★★2.76
Graphics★★★★★★★★★★2.87
Audio★★★★★★★★★★3.13
"*God does not play dice... He plays cards...*"​ - Albert Einstein

HOW TO PLAY:

Humanity's population will keep growing and will keep consuming resources, the higher the population, the more they will consume...

To help with this, you can influence them with cards!

Drag cards to the earth to cast them! Each card has a unique effect.

The goal is to stay alive as long as possible without letting any of your resources get to 0.

Good Luck!

Credits:

Programming: Leon "Yuio" C
Art: Jazmin P, Leon C
Music: Stefan B

​Product of GOHS Game Design Club

Comments16

LDJam user 03 Oct 2023, 02:51
Wish there was a little more feedback on the card effects, like even just some text that told you what transpired
robobarbie
robobarbie3 Oct 2023, 03:01
I SUCK at games like this, but it was fun! I liked the simple graphics, they were cute and effective!
nathmate
nathmate3 Oct 2023, 03:58
I liked the concept, though it seemed only abstractly related to the theme. Having an indicator of how much each number is increasing\decreasing per second would be helpful.
Yuioauthor3 Oct 2023, 04:27
We were planning on adding indicators and status effect duration to increase clarity in the post jam version, we didn't have enough time to finish beforehand.
LDJam user 261538
LDJam user 2615384 Oct 2023, 02:17
I had a hard time understanding the consequences of different things, but it's an interesting concept. I agree with the person who said it would be helpful to see the effect per second in green or red or something near the number
Mehul4 Oct 2023, 03:19
Honestly love this style of game, and was very fun balancing all the numbers. The simple graphics are charming too and I'll definitely check out the post jam version.
Golovco Adelina5 Oct 2023, 16:41
love games like this that make you think. and using such a wise analogy?! sweet. amazing entrance
Krassenstein
Krassenstein6 Oct 2023, 17:16
Thanks for letting me play this! Excellent job!

Here's the VOD on YouTube to watch the gameplay, just skip to your chapter on the video!
Yuioauthor8 Oct 2023, 01:41
@krassenstein Thank you for playing! I hope you enjoyed despite a lack of knowledge on what certain cards do or the objective, good notes to keep in mind for next time!
ryusui
ryusui8 Oct 2023, 03:12
My best score was Year 653.

Love the overall concept, but I have to admit the lack of info as to what some cards do was a little frustrating at times. Some card effects seem a lot rarer than others; it seems a lot easier to maintain plants than animals, for one. It's also frustrating (perhaps deliberately so) when I end up with a hand full of effects I don't want, so I have to wait until the population can handle me throwing down a Plague or a Dictator or a Tree Monster attack so I can draw something else. Maybe there should be a discard feature, with a cost of some kind attached?

Also, some actual timers for the various effects in play would be helpful.
bloodyaugust
bloodyaugust8 Oct 2023, 03:17
I like the mechanics at play here. As others have mentioned, I think some more clarity around the specific outcomes of cards would be good to have. I'd also love to see this with some deck building mechanics, so the player has a say in the strategy outside of "I hope I get the cards I need". That said, the bones for a great PVE experience are definitely there, so nicely done! :tada:
ArivanEverdingen8 Oct 2023, 04:23
really interesting application of the theme. would be nice to have more information about each card and its effects/duration. thanks for the game!
BoxedMeatRevolution
BoxedMeatRevolution8 Oct 2023, 04:42
I wish the game kept track of my longest run, I think I made it to year 500 after a ten or so runs. It was really fun managing the numbers given the cards that were dealt. I think there's a lot of potential to expand on this idea!
Skylife
Skylife10 Oct 2023, 20:50
I can only agree with what people already said: Well done! This game has a lot of potential and might be worth a post jam version :)
CardboardMoon
CardboardMoon11 Oct 2023, 01:48
oh no

Best UI element to ever exist. Pretty fun game, though some more balancing would have done the idea some more justice. For example, a few times I got dealt four identical cards in a row - sometimes that was great (4 animal attacks cleans house in the best way), but most of the time it was a curse. Perhaps this is intended design, but personally I think the gameplay could feel better and last longer if this kind of situation was prevented through code or with the addition of a "swap entire hand" option. The music was jamming, albeit a little unfitting for a game that felt like a semi-apocalyptic god sim. Nice job team!

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