Grid Bots
Description
Survive through the stages and slap bob to beat the game
Controls
WASD or Arrow Keys to move
Press and HOLD Space to line up a jump, release to go
LMB to shoot
Survive through the stages and slap bob to beat the game
Controls
WASD or Arrow Keys to move
Press and HOLD Space to line up a jump, release to go
LMB to shoot
Tags: #3d, #arcade, #bullet hell, #fast-paced, #robots, #short, #singleplayer, #top down shooter, #unity
Tools: Unity



Comments18
Artwork, gameplay and mech--anics are unique.
Hard but rewarding once mastered.
I really liked the variety of colors and environments as I progressed through, it kept me drawn in as I was curious to see the next biome, not sure what happened at the end, the final floor never came I guess, I fell down and the boss did as well and we both died and kinda broke the UI? It is what it is.
A nice submission and I think the world shifting mechanic was implemented pretty well, asside from visual issues caused by the isometric camera I think it's a pretty good submission, great work!
However I liked the idea of new colored regions and destruction of the previous one. It is the best moment to make a little break before the next wave of enemies.
Nice job!
Only issues were the camera a little weird sometimes when it change the angle and the jump sometimes throwing me on platform that just spawned in air and ending in void.
Otherwise really good graphics, nice fights and good game ! With weapon powerup it would have been perfect !
The progression is done pretty nicely, with each new enemy adding a new challenge to avoid or defeat. The perspective makes it a bit difficult to aim perfectly, but I think it's something I'm getting used to the longer I play it, so I don't think it's a big problem. One thing that I think is a problem is the world / camera wobbliness. I'm not one to get motion sickness from playing games, but that made me understand those who do.
The idea of changing biomes is great. It took me longer than I'd care to admit to figure out I should move to the other color before the first one falls down, in my defense I'm playing it pretty late in the day and am tired. :P I liked the wintery biome the most, it's shown there's a lot of room for level variation in this idea.
Nice work on the audio side of the game, too. The sounds are pretty good, and the music track is really fitting for this type of game.
So far I only just made it to Big Bob, but I guess his days will be numbered when I get some rest and try this again tomorrow.
Good use of colors by the way, I liked the changing color palettes between the levels, they all looked good and it was fun to see the progression.